My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Baby Dragon Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Mega Minion Battle Ram Baby Dragon Lumberjack
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Bandit Electro Wizard Lumberjack
The Log
Battle Ram Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Battle Ram Baby Dragon Bandit Electro Wizard Lumberjack
Fireball
Mega Minion Battle Ram Baby Dragon Bandit Electro Wizard Lumberjack
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Battle Ram Baby Dragon Bandit Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Tornado Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Bandit Battle Ram Baby Dragon Poison Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Tornado Bandit Battle Ram

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Baby Dragon Poison
Battle Ram
Poison Bandit Tornado Baby Dragon Electro Wizard Lumberjack
Tornado
Baby Dragon Battle Ram Poison
Baby Dragon
Tornado Mega Minion Battle Ram Poison Bandit Electro Wizard Lumberjack
Poison
Battle Ram Mega Minion Tornado Baby Dragon
Bandit
Battle Ram Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Battle Ram Baby Dragon Bandit Lumberjack
Lumberjack
Battle Ram Baby Dragon Bandit Electro Wizard

Defense Synergies 0 14

Mega Minion
Tornado Baby Dragon Bandit Electro Wizard Lumberjack
Battle Ram
Tornado
Mega Minion Baby Dragon Poison Electro Wizard
Baby Dragon
Mega Minion Tornado Bandit Lumberjack
Poison
Tornado Electro Wizard
Bandit
Mega Minion Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Mega Minion Tornado Poison Bandit Lumberjack
Lumberjack
Mega Minion Baby Dragon Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Electro Wizard
Lumberjack Mega Minion Bandit Electro Wizard
Tornado Lumberjack Mega Minion Bandit Electro Wizard
Lumberjack Mega Minion Bandit Electro Wizard
Tornado Poison Lumberjack
Tornado Mega Minion Baby Dragon Bandit Electro Wizard Lumberjack
Mega Minion Tornado Electro Wizard Baby Dragon Poison
Baby Dragon Poison Bandit Electro Wizard
Tornado Lumberjack
Tornado Bandit Electro Wizard Lumberjack
Poison Electro Wizard Mega Minion Tornado Baby Dragon Bandit Lumberjack
Mega Minion Tornado Baby Dragon Poison Electro Wizard
Lumberjack Bandit Electro Wizard
Mega Minion Tornado Baby Dragon Poison Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Tornado Bandit Electro Wizard Lumberjack
Tornado Poison Electro Wizard Lumberjack
Mega Minion Tornado Baby Dragon Bandit Electro Wizard Lumberjack
Tornado Baby Dragon Poison Mega Minion Bandit Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Baby Dragon Poison Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bandit Electro Wizard
Poison Bandit Electro Wizard Mega Minion Baby Dragon Lumberjack
Bandit Lumberjack Electro Wizard
Lumberjack Tornado Bandit Electro Wizard
Bandit Lumberjack
Poison Tornado Baby Dragon Electro Wizard
Mega Minion Bandit Electro Wizard Lumberjack
Lumberjack
Electro Wizard Mega Minion Tornado Baby Dragon Poison Bandit
Mega Minion
Mega Minion Lumberjack
Tornado Poison Electro Wizard
Bandit Lumberjack
Baby Dragon
Electro Wizard Mega Minion Tornado Baby Dragon Poison Lumberjack
Poison Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Tornado Baby Dragon Bandit Electro Wizard
Baby Dragon Poison Bandit
Poison
Poison Baby Dragon
Poison Mega Minion Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Bandit
Tornado Poison Electro Wizard Lumberjack
Poison Tornado Bandit Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison
Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Tornado Poison
Mega Minion Baby Dragon Poison Bandit Electro Wizard
Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Baby Dragon
Mega Minion
Poison Tornado Baby Dragon Bandit Electro Wizard
Tornado Baby Dragon Poison Bandit
Poison Tornado Baby Dragon Bandit
Poison Tornado Baby Dragon Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison Bandit
Poison Electro Wizard
Poison
Electro Wizard Bandit
Poison Mega Minion Tornado Baby Dragon Electro Wizard
Poison Mega Minion Baby Dragon Electro Wizard Lumberjack
Baby Dragon Poison
Tornado Poison
Mega Minion
Tornado Baby Dragon Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon Bandit Electro Wizard

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