My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram
Giant Snowball
Goblin Gang Mega Minion Battle Ram
Zap
Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Executioner Royal Ghost
The Log
Goblin Gang Elite Barbarians Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Battle Ram Executioner Royal Ghost
Fireball
Goblin Gang Elite Barbarians Mega Minion Battle Ram Executioner
Poison
Goblin Gang Mega Minion Executioner
Lightning
Elite Barbarians Mega Minion Battle Ram Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Royal Ghost Fireball Battle Ram Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Battle Ram Executioner Royal Ghost
Goblin Gang
Battle Ram Royal Ghost
Elite Barbarians
Zap Fireball Battle Ram Royal Ghost
Mega Minion
Zap Fireball
Fireball
Zap Elite Barbarians Mega Minion Battle Ram
Battle Ram
Zap Goblin Gang Elite Barbarians Fireball Royal Ghost
Executioner
Zap
Royal Ghost
Zap Goblin Gang Elite Barbarians Battle Ram

Defense Synergies 2 5

Zap
Mega Minion Fireball Goblin Gang Elite Barbarians Executioner Royal Ghost
Goblin Gang
Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians
Fireball
Zap
Battle Ram
Executioner
Zap
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Executioner
Elite Barbarians Zap Goblin Gang Mega Minion Executioner
Goblin Gang Elite Barbarians Mega Minion Executioner
Elite Barbarians Goblin Gang Mega Minion
Elite Barbarians Fireball
Goblin Gang Fireball Zap Mega Minion Executioner Royal Ghost
Mega Minion Zap Goblin Gang Fireball Executioner
Zap Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Royal Ghost
Goblin Gang Executioner Zap Mega Minion Fireball Royal Ghost
Mega Minion Executioner Zap Goblin Gang Fireball
Zap Goblin Gang Elite Barbarians Fireball
Fireball Executioner Zap Goblin Gang Mega Minion Royal Ghost
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball Executioner
Fireball Zap Goblin Gang Elite Barbarians Mega Minion Executioner Royal Ghost
Zap Executioner Mega Minion Fireball Royal Ghost
Elite Barbarians
Goblin Gang Royal Ghost Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Royal Ghost
Fireball Zap Goblin Gang Elite Barbarians Mega Minion Executioner Royal Ghost
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Executioner
Fireball Executioner Zap Goblin Gang
Goblin Gang Elite Barbarians Mega Minion Fireball
Elite Barbarians
Zap Elite Barbarians Mega Minion Fireball
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Elite Barbarians Zap Mega Minion Fireball Executioner
Executioner Zap Elite Barbarians Mega Minion Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Executioner Royal Ghost
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Zap Mega Minion
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Mega Minion Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Mega Minion
Fireball Zap Executioner Royal Ghost
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Executioner
Fireball
Fireball Goblin Gang Mega Minion Executioner
Zap Fireball Executioner
Zap Fireball
Elite Barbarians Mega Minion Executioner
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball Executioner
Zap Fireball Executioner Royal Ghost

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