My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Inferno Dragon
Giant Snowball
Mega Minion Battle Ram Inferno Dragon Lumberjack
Zap
Battle Ram Dark Prince Inferno Dragon
Barbarian Barrel
Battle Ram Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Battle Ram Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Battle Ram Dark Prince Inferno Dragon Lumberjack
Fireball
Mega Minion Battle Ram Inferno Dragon Lumberjack
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Dark Prince Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Battle Ram Dark Prince Poison Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Mini P.E.K.K.A Battle Ram Dark Prince Poison Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Mini P.E.K.K.A Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Mini P.E.K.K.A Battle Ram Dark Prince Lumberjack
Mega Minion
Arrows Poison
Mini P.E.K.K.A
Arrows Dark Prince Lumberjack
Battle Ram
Poison Arrows Lumberjack
Dark Prince
Arrows Mini P.E.K.K.A Poison Lumberjack
Poison
Battle Ram Mega Minion Dark Prince
Inferno Dragon
Lumberjack
Arrows Mini P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 0 7

Arrows
Mega Minion Mini P.E.K.K.A Dark Prince Lumberjack
Mega Minion
Arrows Dark Prince Lumberjack
Mini P.E.K.K.A
Arrows
Battle Ram
Dark Prince
Arrows Mega Minion Poison
Poison
Dark Prince
Inferno Dragon
Lumberjack
Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Minion Dark Prince
Mini P.E.K.K.A Lumberjack Mega Minion Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Minion Dark Prince
Arrows Mini P.E.K.K.A Dark Prince Poison Lumberjack
Arrows Mega Minion Dark Prince Lumberjack
Mega Minion Inferno Dragon Arrows Poison
Arrows Poison
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Poison Arrows Mega Minion Dark Prince Lumberjack
Arrows Mega Minion Inferno Dragon Poison
Mini P.E.K.K.A Lumberjack Dark Prince
Arrows Mega Minion Mini P.E.K.K.A Dark Prince Poison Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Dark Prince Poison Lumberjack
Arrows Mega Minion Dark Prince Lumberjack
Arrows Poison Mega Minion Dark Prince Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Dragon Lumberjack
Dark Prince Arrows Mini P.E.K.K.A Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Dark Prince
Poison Arrows Mega Minion Mini P.E.K.K.A Inferno Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Dark Prince Inferno Dragon Lumberjack
Arrows Poison
Mini P.E.K.K.A Dark Prince Mega Minion Lumberjack
Mini P.E.K.K.A Dark Prince Inferno Dragon Lumberjack
Mega Minion Mini P.E.K.K.A Dark Prince Poison Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A Dark Prince Lumberjack
Arrows Dark Prince Poison
Mini P.E.K.K.A Dark Prince Lumberjack
Mega Minion Mini P.E.K.K.A Dark Prince Poison Inferno Dragon Lumberjack
Arrows Poison Mega Minion Mini P.E.K.K.A Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison
Arrows Poison
Arrows Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A Poison Lumberjack
Poison Arrows Dark Prince
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Dark Prince Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince
Mega Minion Inferno Dragon
Arrows Poison
Arrows Poison
Poison Arrows
Poison Arrows
Mega Minion Poison
Mega Minion Mini P.E.K.K.A
Poison Arrows
Arrows Poison
Arrows Poison
Dark Prince
Poison Arrows Mega Minion
Arrows
Poison Mega Minion Mini P.E.K.K.A Dark Prince Lumberjack
Arrows Poison
Arrows Poison
Mega Minion Dark Prince
Poison
Poison
Poison Dark Prince

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