My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Elixir Collector Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Barbarians Mega Minion
Zap
Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince
The Log
Barbarians Dark Prince
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Mega Minion Wizard Dark Prince P.E.K.K.A
Fireball
Barbarians Mega Minion Wizard Elixir Collector
Poison
Barbarians Mega Minion Wizard Elixir Collector
Lightning
Mega Minion Wizard Elixir Collector Dark Prince
Rocket
Barbarians Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Dark Prince Barbarians Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Dark Prince

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball P.E.K.K.A Dark Prince
Barbarians
Mega Minion
Zap Fireball
Fireball
Zap Mega Minion Dark Prince
Wizard
Dark Prince P.E.K.K.A
Elixir Collector
Dark Prince
Zap Fireball Wizard
P.E.K.K.A
Zap Wizard

Defense Synergies 2 8

Zap
Mega Minion Fireball Barbarians Dark Prince P.E.K.K.A
Barbarians
Zap
Mega Minion
Zap Wizard Dark Prince
Fireball
Zap Dark Prince
Wizard
Mega Minion Dark Prince P.E.K.K.A
Elixir Collector
Dark Prince
Zap Mega Minion Fireball Wizard
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard
Barbarians P.E.K.K.A Zap Mega Minion Dark Prince
Barbarians P.E.K.K.A Mega Minion Dark Prince
Barbarians P.E.K.K.A Mega Minion Dark Prince
Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Zap Mega Minion Dark Prince
Mega Minion Zap Fireball Wizard
Zap Barbarians Fireball P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Dark Prince
Barbarians Zap Mega Minion Fireball Wizard Dark Prince
Mega Minion Zap Fireball Wizard
Barbarians P.E.K.K.A Zap Fireball Wizard Dark Prince
Fireball Wizard Zap Barbarians Mega Minion Dark Prince P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap Fireball P.E.K.K.A
Barbarians Wizard Fireball Dark Prince P.E.K.K.A
Fireball Zap Barbarians Mega Minion Wizard Dark Prince
Zap Wizard Barbarians Mega Minion Fireball Dark Prince
Barbarians P.E.K.K.A
Wizard Dark Prince Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap Mega Minion Wizard
Barbarians P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap Barbarians Fireball
Barbarians P.E.K.K.A Dark Prince
Fireball Wizard Zap
Dark Prince P.E.K.K.A Barbarians Mega Minion Fireball
P.E.K.K.A Barbarians Dark Prince
Zap P.E.K.K.A Barbarians Mega Minion Fireball Dark Prince
P.E.K.K.A Barbarians Mega Minion
P.E.K.K.A Barbarians Mega Minion Dark Prince
P.E.K.K.A Zap Barbarians Fireball Dark Prince
Barbarians Dark Prince P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball
Barbarians Zap Mega Minion Fireball Dark Prince P.E.K.K.A
Zap Barbarians Mega Minion Fireball Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball Dark Prince
Fireball Wizard Zap Dark Prince
Fireball Wizard Zap Mega Minion
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard Dark Prince
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Mega Minion Fireball Wizard Dark Prince
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard Dark Prince
Mega Minion
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Mega Minion Fireball Wizard
Mega Minion Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Barbarians Fireball Dark Prince
Fireball Zap Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard Dark Prince
Zap Fireball Wizard
Zap Fireball
Mega Minion Dark Prince P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Dark Prince

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