My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Giant Prince X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant Barbarian Barrel Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Prince
Giant Snowball
Mega Minion Guards
Zap
Guards Prince X-Bow
Barbarian Barrel
Ice Spirit Guards X-Bow Electro Wizard
The Log
Ice Spirit Guards Prince X-Bow
Earthquake
Guards X-Bow
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Mega Minion Guards Prince Electro Wizard
Fireball
Mega Minion X-Bow Electro Wizard
Poison
Mega Minion Guards X-Bow Electro Wizard
Lightning
Mega Minion Prince X-Bow Electro Wizard
Rocket
Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Mega Minion Guards Electro Wizard Giant Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Mega Minion Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mega Minion Giant Barbarian Barrel Guards Prince X-Bow
Mega Minion
Giant Ice Spirit X-Bow
Giant
Mega Minion Barbarian Barrel Prince Ice Spirit Guards Electro Wizard
Barbarian Barrel
Giant X-Bow Ice Spirit Prince
Guards
Ice Spirit Giant X-Bow
Prince
Giant Ice Spirit Barbarian Barrel Electro Wizard
X-Bow
Barbarian Barrel Ice Spirit Mega Minion Guards
Electro Wizard
Giant Prince

Defense Synergies 1 18

Ice Spirit
X-Bow Mega Minion Barbarian Barrel Guards Prince Electro Wizard
Mega Minion
Ice Spirit Barbarian Barrel Guards X-Bow Electro Wizard
Giant
Barbarian Barrel
Ice Spirit Mega Minion Guards Prince X-Bow Electro Wizard
Guards
Ice Spirit Mega Minion Barbarian Barrel Prince X-Bow Electro Wizard
Prince
Ice Spirit Barbarian Barrel Guards Electro Wizard
X-Bow
Ice Spirit Mega Minion Barbarian Barrel Guards Electro Wizard
Electro Wizard
Ice Spirit Mega Minion Barbarian Barrel Guards Prince X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Barbarian Barrel X-Bow Electro Wizard
Ice Spirit Mega Minion Prince X-Bow Electro Wizard
Prince Mega Minion Electro Wizard
Prince Mega Minion Guards Electro Wizard
Barbarian Barrel Prince X-Bow
Barbarian Barrel Mega Minion Guards X-Bow Electro Wizard
Mega Minion Electro Wizard Ice Spirit X-Bow
Barbarian Barrel X-Bow Electro Wizard
Prince X-Bow
Guards Ice Spirit Barbarian Barrel Prince Electro Wizard
Guards Electro Wizard Mega Minion Barbarian Barrel X-Bow
Mega Minion Electro Wizard
Prince Ice Spirit Guards X-Bow Electro Wizard
Ice Spirit Mega Minion Barbarian Barrel Guards Prince X-Bow Electro Wizard
Prince X-Bow Electro Wizard
Ice Spirit Prince X-Bow Electro Wizard
Prince X-Bow Electro Wizard
Ice Spirit Mega Minion Barbarian Barrel Guards Prince X-Bow Electro Wizard
Barbarian Barrel Ice Spirit Mega Minion Guards Electro Wizard
Prince Electro Wizard
Barbarian Barrel Guards Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Prince X-Bow Electro Wizard
Electro Wizard Mega Minion Barbarian Barrel Prince X-Bow
Guards Ice Spirit Prince Electro Wizard
Guards Prince Barbarian Barrel X-Bow Electro Wizard
Guards Prince
Ice Spirit Electro Wizard
Guards Prince Mega Minion Electro Wizard
Prince
Electro Wizard Ice Spirit Mega Minion Barbarian Barrel Prince X-Bow
Mega Minion Guards
Mega Minion Guards Prince
Guards Prince Electro Wizard
Prince Guards
Guards Electro Wizard Ice Spirit Mega Minion Barbarian Barrel Prince X-Bow
Mega Minion Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards X-Bow
Barbarian Barrel X-Bow Electro Wizard
Barbarian Barrel X-Bow
Barbarian Barrel Guards Prince
Barbarian Barrel
Ice Spirit Mega Minion
X-Bow Ice Spirit Barbarian Barrel
X-Bow
Guards Prince X-Bow Electro Wizard
Barbarian Barrel Prince X-Bow Electro Wizard
Barbarian Barrel
Barbarian Barrel X-Bow
Barbarian Barrel Prince X-Bow
X-Bow Barbarian Barrel
Barbarian Barrel X-Bow
Barbarian Barrel
Mega Minion Barbarian Barrel Prince X-Bow Electro Wizard
Barbarian Barrel X-Bow
Prince X-Bow
Prince X-Bow
Barbarian Barrel X-Bow
Ice Spirit Barbarian Barrel
Mega Minion
X-Bow Barbarian Barrel Electro Wizard
Prince X-Bow
Barbarian Barrel X-Bow
X-Bow Electro Wizard
Electro Wizard Ice Spirit Mega Minion Guards
Mega Minion
X-Bow
Ice Spirit Electro Wizard
Prince
Electro Wizard Ice Spirit Barbarian Barrel Guards Prince X-Bow
Mega Minion Electro Wizard
Barbarian Barrel
Mega Minion Prince Electro Wizard
Mega Minion Prince
Ice Spirit Guards Electro Wizard
Electro Wizard
Barbarian Barrel Prince X-Bow Electro Wizard

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