My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Mega Minion Musketeer Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Musketeer Battle Ram
The Log
Fire Spirit Musketeer Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Musketeer Battle Ram P.E.K.K.A
Fireball
Mega Minion Musketeer Battle Ram
Poison
Mega Minion Musketeer
Lightning
Mega Minion Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Battle Ram Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Tornado Fireball Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Mega Minion Tornado

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mega Minion Battle Ram
Zap
Mega Minion Fireball Battle Ram Tornado P.E.K.K.A Fire Spirit Musketeer
Mega Minion
Zap Fire Spirit Fireball
Fireball
Zap Tornado Mega Minion Battle Ram
Musketeer
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Fire Spirit Fireball Musketeer Tornado P.E.K.K.A
Tornado
Zap Fireball P.E.K.K.A Battle Ram
P.E.K.K.A
Fire Spirit Zap Tornado Musketeer Battle Ram

Defense Synergies 4 11

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Mega Minion Fireball Fire Spirit Musketeer Tornado P.E.K.K.A
Mega Minion
Zap Musketeer Tornado
Fireball
Zap Tornado Musketeer
Musketeer
Zap Mega Minion Fireball Tornado P.E.K.K.A
Battle Ram
Tornado
Fireball P.E.K.K.A Fire Spirit Zap Mega Minion Musketeer
P.E.K.K.A
Tornado Fire Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Musketeer
P.E.K.K.A Zap Mega Minion Musketeer
Tornado P.E.K.K.A Fire Spirit Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer
Fireball Tornado P.E.K.K.A
Fireball Tornado Fire Spirit Zap Mega Minion Musketeer
Mega Minion Musketeer Tornado Fire Spirit Zap Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Musketeer Tornado
Tornado Fire Spirit Musketeer
Zap Mega Minion Fireball Musketeer Tornado
Mega Minion Musketeer Zap Fireball Tornado
P.E.K.K.A Fire Spirit Zap Fireball Musketeer
Fire Spirit Fireball Zap Mega Minion Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Fireball Musketeer Tornado P.E.K.K.A
Fire Spirit Fireball Zap Mega Minion Musketeer Tornado
Zap Tornado Fire Spirit Mega Minion Fireball Musketeer
P.E.K.K.A Musketeer Tornado
Fire Spirit Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Mega Minion Musketeer
P.E.K.K.A Zap Musketeer
P.E.K.K.A Zap Fireball Musketeer Tornado
P.E.K.K.A Musketeer
Fire Spirit Fireball Zap Musketeer Tornado
P.E.K.K.A Mega Minion Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Mega Minion Fireball Tornado
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball
Fireball Musketeer
Zap Mega Minion Fireball Musketeer Tornado P.E.K.K.A
Zap Mega Minion Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Mega Minion Musketeer Tornado
Fire Spirit Musketeer Tornado
Fireball Fire Spirit Zap Tornado
Fireball Zap Tornado
Fire Spirit Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Fireball Fire Spirit Zap Musketeer Tornado
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Fire Spirit Zap Mega Minion Fireball Musketeer
Fire Spirit Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fire Spirit Fireball
Mega Minion
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fire Spirit Zap Fireball Musketeer Tornado
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Mega Minion Musketeer Tornado
Fireball
Fireball Mega Minion Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Mega Minion Musketeer P.E.K.K.A
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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