My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince
Giant Snowball
Mega Minion Musketeer Clone Witch
Zap
Clone Dark Prince Witch
Barbarian Barrel
Musketeer Valkyrie Clone Dark Prince Witch
The Log
Musketeer Clone Dark Prince Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Mega Minion Musketeer Valkyrie Clone Dark Prince Witch
Fireball
Mega Minion Musketeer Clone Witch
Poison
Mega Minion Musketeer Clone Witch
Lightning
Mega Minion Musketeer Valkyrie Dark Prince Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Clone Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Clone Musketeer Valkyrie Dark Prince Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Clone Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie Poison
Musketeer
Valkyrie Mirror Dark Prince
Valkyrie
Musketeer Mega Minion Dark Prince Witch
Mirror
Musketeer Poison
Clone
Witch
Dark Prince
Musketeer Valkyrie Poison Witch
Poison
Mega Minion Mirror Dark Prince
Witch
Valkyrie Clone Dark Prince

Defense Synergies 1 11

Mega Minion
Musketeer Valkyrie Dark Prince Witch
Musketeer
Valkyrie Mega Minion Mirror Dark Prince
Valkyrie
Musketeer Mega Minion Mirror Witch
Mirror
Musketeer Valkyrie Poison
Clone
Dark Prince
Mega Minion Musketeer Poison Witch
Poison
Mirror Dark Prince
Witch
Mega Minion Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Valkyrie Dark Prince Witch
Witch Mega Minion Musketeer Valkyrie Dark Prince
Witch Mega Minion Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince Poison
Mega Minion Musketeer Valkyrie Dark Prince
Mega Minion Musketeer Poison Witch
Musketeer Valkyrie Poison
Witch Musketeer
Musketeer Valkyrie Dark Prince
Valkyrie Poison Witch Mega Minion Musketeer Dark Prince
Mega Minion Musketeer Poison Witch
Musketeer Valkyrie Dark Prince Witch
Valkyrie Mega Minion Dark Prince Poison Witch
Musketeer Valkyrie Dark Prince Poison Witch
Mega Minion Musketeer Valkyrie Dark Prince Witch
Valkyrie Poison Witch Mega Minion Musketeer Dark Prince
Musketeer
Valkyrie Dark Prince Musketeer Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch
Poison Mega Minion Musketeer Valkyrie
Musketeer Valkyrie Dark Prince Witch
Valkyrie Dark Prince Musketeer
Musketeer Valkyrie Dark Prince Witch
Poison Musketeer Witch
Dark Prince Mega Minion Musketeer Valkyrie Witch
Valkyrie Dark Prince
Mega Minion Valkyrie Dark Prince Poison Witch
Witch Mega Minion Musketeer
Mega Minion Musketeer Valkyrie Dark Prince Witch
Valkyrie Dark Prince Poison
Dark Prince Valkyrie Witch
Musketeer Valkyrie Witch
Witch Mega Minion Musketeer Valkyrie Dark Prince Poison
Valkyrie Poison Mega Minion Musketeer Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Valkyrie
Poison Musketeer
Poison
Musketeer Valkyrie Dark Prince Poison
Poison Valkyrie Dark Prince
Poison Mega Minion Musketeer Witch
Musketeer Poison Witch
Poison
Poison
Musketeer Poison
Poison Musketeer Valkyrie Dark Prince
Poison Musketeer
Poison Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison Witch
Musketeer Poison
Poison
Mega Minion Musketeer Dark Prince Poison
Valkyrie Poison Witch
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Valkyrie Dark Prince Witch
Mega Minion Witch
Poison Musketeer Witch
Musketeer Poison Witch
Poison Musketeer
Poison Musketeer Witch
Mega Minion Musketeer Poison Witch
Mega Minion
Poison Musketeer
Poison
Poison
Musketeer Dark Prince Witch
Poison Mega Minion Musketeer Witch
Poison Mega Minion Musketeer Valkyrie Dark Prince
Musketeer Poison
Poison
Mega Minion Musketeer Dark Prince
Musketeer Poison Witch
Musketeer Poison Witch
Poison Musketeer Dark Prince Witch

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