My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Barbarians Mega Minion
Zap
Minions
Barbarian Barrel
Barbarians Elite Barbarians
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Mega Minion
Fireball
Minions Barbarians Elite Barbarians Mega Minion
Poison
Minions Barbarians Mega Minion
Lightning
Elite Barbarians Mega Minion
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Fireball Barbarians Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Mega Minion Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Golem
Barbarians
Elite Barbarians
Minions Fireball The Log
Mega Minion
Golem Fireball
Fireball
Golem Elite Barbarians Mega Minion The Log
Lightning
Golem
Golem
Mega Minion Fireball Lightning Minions The Log
The Log
Elite Barbarians Fireball Golem

Defense Synergies 1 5

Minions
The Log
Barbarians
Elite Barbarians
Mega Minion The Log
Mega Minion
Elite Barbarians The Log
Fireball
The Log
Lightning
The Log
Golem
The Log
Fireball Minions Elite Barbarians Mega Minion Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Mega Minion Fireball The Log
Barbarians Elite Barbarians Minions Mega Minion The Log
Barbarians Minions Elite Barbarians Mega Minion Lightning
Barbarians Elite Barbarians Minions Mega Minion
Lightning Barbarians Elite Barbarians Fireball The Log
Fireball The Log Minions Mega Minion
Minions Mega Minion Lightning Fireball
Lightning Barbarians Fireball The Log
Barbarians Minions Elite Barbarians
Elite Barbarians Barbarians
Minions Barbarians Mega Minion Fireball The Log
Minions Mega Minion Fireball
Barbarians Minions Elite Barbarians Fireball Lightning The Log
Fireball Minions Barbarians Mega Minion The Log
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball Lightning The Log
Barbarians Minions Elite Barbarians Fireball
Fireball Minions Barbarians Elite Barbarians Mega Minion The Log
The Log Minions Barbarians Mega Minion Fireball
Barbarians Elite Barbarians
Minions Barbarians Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball
Fireball Elite Barbarians Mega Minion Lightning The Log
Barbarians Minions Elite Barbarians Lightning The Log
Lightning Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians
Fireball Minions
Minions Barbarians Elite Barbarians Mega Minion Fireball Lightning
Barbarians Elite Barbarians
Lightning Minions Barbarians Elite Barbarians Mega Minion Fireball The Log
Barbarians Mega Minion
Minions Barbarians Elite Barbarians Mega Minion
Lightning Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Lightning Fireball
Barbarians Fireball
Barbarians Elite Barbarians Minions Mega Minion Fireball Lightning The Log
Minions Barbarians Elite Barbarians Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning The Log
Fireball The Log
Lightning Fireball The Log
Lightning Barbarians Fireball The Log
Fireball The Log
Fireball Minions Mega Minion
The Log
Fireball The Log Lightning
Fireball The Log Lightning
Lightning Minions Elite Barbarians Fireball
Lightning Fireball The Log
Fireball Lightning
Lightning Elite Barbarians Fireball The Log
Lightning Minions Fireball
Lightning Elite Barbarians Fireball The Log
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Minions Lightning
Lightning Mega Minion Fireball The Log
Lightning Fireball The Log
Lightning Minions Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Barbarians Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log Lightning
Fireball Lightning The Log
Fireball Lightning The Log
Elite Barbarians Lightning Fireball
Lightning Minions Mega Minion Fireball
Lightning Elite Barbarians Mega Minion Fireball
Lightning Fireball The Log
Lightning Fireball
Fireball Lightning The Log
Lightning Minions Barbarians Fireball
Fireball Lightning Mega Minion
The Log Fireball
Fireball Lightning Mega Minion
The Log Fireball Lightning
Lightning Fireball
Elite Barbarians Mega Minion
Minions Elite Barbarians Fireball Lightning The Log
Fireball Lightning
Lightning Fireball The Log

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