My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Miner
Giant Snowball
Fire Spirit Bomber Barbarians Mega Minion Miner
Zap
Fire Spirit Bomber Royal Giant
Barbarian Barrel
Fire Spirit Bomber Barbarians
The Log
Fire Spirit Bomber Barbarians Royal Giant
Earthquake
Bomber Barbarians
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Barbarians Mega Minion Miner
Fireball
Bomber Barbarians Mega Minion
Poison
Bomber Barbarians Mega Minion
Lightning
Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap The Log Mega Minion Miner Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Zap The Log

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap Mega Minion
Bomber
Royal Giant Zap Miner
Zap
Mega Minion Miner Fire Spirit Bomber Royal Giant The Log
Barbarians
Royal Giant
Fire Spirit Bomber Miner Zap Mega Minion The Log
Mega Minion
Zap Fire Spirit Royal Giant Miner
The Log
Zap Royal Giant Miner
Miner
Fire Spirit Zap Royal Giant Bomber Mega Minion The Log

Defense Synergies 1 11

Fire Spirit
Zap The Log
Bomber
Zap The Log Miner
Zap
Mega Minion Fire Spirit Bomber Barbarians The Log Miner
Barbarians
Zap
Royal Giant
Mega Minion
Zap The Log Miner
The Log
Fire Spirit Bomber Zap Mega Minion Miner
Miner
Bomber Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion The Log
Barbarians Bomber Zap Mega Minion The Log
Barbarians Fire Spirit Bomber Mega Minion
Barbarians Bomber Mega Minion
Bomber Barbarians The Log
The Log Fire Spirit Bomber Zap Mega Minion
Mega Minion Fire Spirit Zap
Zap Barbarians The Log
Barbarians
Fire Spirit Bomber Barbarians Miner
Barbarians Bomber Zap Mega Minion The Log
Mega Minion Zap
Barbarians Fire Spirit Bomber Zap The Log
Fire Spirit Bomber Zap Barbarians Mega Minion The Log
Barbarians
Barbarians Zap The Log
Barbarians Bomber
Fire Spirit Bomber Zap Barbarians Mega Minion The Log
Zap The Log Fire Spirit Bomber Barbarians Mega Minion
Barbarians
Bomber Fire Spirit Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Bomber Zap Mega Minion The Log Miner
Barbarians Zap The Log
Zap Barbarians The Log
Barbarians
Fire Spirit Zap
Barbarians Mega Minion
Barbarians
Zap Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion
Zap Barbarians The Log
Barbarians
Bomber Barbarians
Barbarians Bomber Zap Mega Minion The Log
Bomber Zap Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
Barbarians The Log
Bomber Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion
Fire Spirit Bomber The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit
Miner Zap The Log
Fire Spirit Zap
Fire Spirit The Log Miner
Zap The Log
Bomber Zap The Log
The Log
Bomber
Fire Spirit Bomber Zap Mega Minion The Log
Fire Spirit Bomber Zap The Log Miner
The Log
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Bomber
Mega Minion
The Log Miner Zap
Zap The Log Miner
Miner Zap The Log
Fire Spirit Zap
Zap Mega Minion
Mega Minion
Bomber Zap The Log Miner
Zap
The Log
Zap Fire Spirit Barbarians
Fire Spirit Zap Mega Minion
The Log
Miner Mega Minion
The Log Bomber Zap
Zap
Mega Minion
Zap The Log
Zap
Zap The Log Miner

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