My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Electro Wizard
The Log
Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Mega Minion Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Tornado Fireball Mini P.E.K.K.A Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Tornado Electro Wizard Royal Giant Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Zap Goblin Gang Mega Minion Tornado Electro Wizard
Mega Minion
Zap Royal Giant Fireball
Fireball
Zap Royal Giant Tornado Mega Minion Electro Wizard
Mini P.E.K.K.A
Zap Goblin Gang Tornado Electro Wizard
Tornado
Zap Fireball Royal Giant Mini P.E.K.K.A
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 6 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Goblin Gang Tornado
Goblin Gang
Zap Mini P.E.K.K.A Electro Wizard
Royal Giant
Mega Minion
Zap Tornado Electro Wizard
Fireball
Zap Tornado Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblin Gang Fireball Tornado
Tornado
Fireball Zap Mega Minion Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblin Gang Mega Minion Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang Mega Minion Electro Wizard
Goblin Gang Mini P.E.K.K.A Tornado Mega Minion Electro Wizard
Mini P.E.K.K.A Goblin Gang Mega Minion Electro Wizard
Fireball Mini P.E.K.K.A Tornado
Goblin Gang Fireball Tornado Zap Mega Minion Electro Wizard
Mega Minion Tornado Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Electro Wizard
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Zap Mega Minion Fireball Tornado
Mega Minion Zap Goblin Gang Fireball Tornado Electro Wizard
Mini P.E.K.K.A Zap Goblin Gang Fireball Electro Wizard
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Tornado Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Tornado Zap Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard
Goblin Gang Fireball Mini P.E.K.K.A Tornado Electro Wizard
Fireball Zap Goblin Gang Mega Minion Tornado Electro Wizard
Zap Tornado Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Goblin Gang Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Zap Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Zap Fireball Tornado Electro Wizard
Goblin Gang Mini P.E.K.K.A
Fireball Zap Goblin Gang Tornado Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mega Minion Fireball Mini P.E.K.K.A Tornado
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Zap Mega Minion Fireball Mini P.E.K.K.A Tornado
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Goblin Gang Fireball Mini P.E.K.K.A Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball Tornado
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Mega Minion
Fireball Zap Tornado Electro Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Mega Minion Tornado Electro Wizard
Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball Tornado
Mega Minion
Zap Goblin Gang Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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