My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Bowler
Fireball
Mega Minion Bowler
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Mega Minion Fireball Mini P.E.K.K.A Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Mega Minion

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Fireball Mini P.E.K.K.A Bowler The Log
Arrows
Zap Fireball Mega Minion Mini P.E.K.K.A Bowler Lightning
Mega Minion
Zap Arrows Fireball Bowler
Fireball
Zap Arrows Mega Minion The Log
Mini P.E.K.K.A
Zap Arrows Bowler Lightning The Log
Bowler
Zap Arrows Mega Minion Mini P.E.K.K.A Lightning The Log
Lightning
Arrows Mini P.E.K.K.A Bowler
The Log
Zap Fireball Mini P.E.K.K.A Bowler

Defense Synergies 6 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Arrows Bowler The Log
Arrows
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler Lightning
Mega Minion
Zap Arrows The Log
Fireball
Zap The Log Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Arrows Fireball Bowler
Bowler
The Log Zap Arrows Mini P.E.K.K.A
Lightning
Arrows The Log
The Log
Fireball Mini P.E.K.K.A Bowler Zap Mega Minion Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Mega Minion The Log
Mini P.E.K.K.A Bowler Mega Minion Lightning
Mini P.E.K.K.A Mega Minion Bowler
Lightning Arrows Fireball Mini P.E.K.K.A Bowler The Log
Arrows Fireball Bowler The Log Zap Mega Minion
Mega Minion Lightning Zap Arrows Fireball
Bowler Lightning Zap Arrows Fireball The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Zap Arrows Mega Minion Fireball Bowler The Log
Arrows Mega Minion Zap Fireball
Mini P.E.K.K.A Bowler Zap Fireball Lightning The Log
Fireball Bowler Zap Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bowler Lightning The Log
Arrows Fireball Mini P.E.K.K.A Bowler
Arrows Fireball Zap Mega Minion Bowler The Log
Zap Arrows The Log Mega Minion Fireball Bowler
Mini P.E.K.K.A
Bowler Arrows Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Arrows Mega Minion Mini P.E.K.K.A Bowler Lightning The Log
Zap Mini P.E.K.K.A Bowler Lightning The Log
Mini P.E.K.K.A Bowler Lightning Zap Fireball The Log
Mini P.E.K.K.A Bowler
Arrows Fireball Zap
Mini P.E.K.K.A Mega Minion Fireball Bowler Lightning
Mini P.E.K.K.A
Zap Lightning Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Minion Mini P.E.K.K.A Bowler
Lightning Zap Arrows Fireball Bowler The Log
Mini P.E.K.K.A Bowler Lightning Fireball
Fireball Bowler
Zap Mega Minion Fireball Mini P.E.K.K.A Bowler Lightning The Log
Arrows Bowler Zap Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows The Log
Arrows Fireball Zap Bowler The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball The Log
Fireball Zap Arrows Bowler The Log
Arrows Fireball Zap Mega Minion
Arrows Bowler The Log
Arrows Fireball The Log Zap Bowler Lightning
Arrows Fireball The Log Zap Lightning
Lightning Fireball Mini P.E.K.K.A Bowler
Lightning Zap Arrows Fireball Bowler The Log
Fireball Lightning Zap Arrows
Lightning Fireball Bowler The Log
Lightning Arrows Fireball
Lightning Zap Arrows Fireball The Log
Lightning Zap Arrows Fireball Bowler The Log
Lightning Arrows Fireball Bowler The Log
Lightning Arrows Fireball
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mega Minion Fireball Mini P.E.K.K.A Bowler The Log
Lightning Zap Arrows Fireball Bowler The Log
Lightning Fireball Bowler The Log
Lightning Arrows Fireball
Bowler Lightning The Log
Lightning Zap Arrows Fireball The Log
Zap Arrows The Log Fireball Bowler
Mega Minion
Arrows Fireball The Log Zap Bowler Lightning
Fireball Lightning Zap Arrows Bowler The Log
Fireball Lightning Zap Arrows The Log
Lightning Zap Arrows Fireball
Zap Lightning Mega Minion Fireball
Lightning Mega Minion Fireball Mini P.E.K.K.A Bowler
Lightning Zap Arrows Fireball The Log
Zap Lightning Arrows Fireball
Arrows Fireball Bowler Lightning The Log
Zap Lightning Fireball
Fireball Lightning Zap Arrows Mega Minion
Arrows The Log Fireball
Fireball Lightning Mega Minion Mini P.E.K.K.A Bowler
Arrows The Log Zap Fireball Bowler Lightning
Lightning Zap Arrows Fireball
Mega Minion
Zap Fireball Bowler Lightning The Log
Zap Fireball Lightning
Lightning Zap Fireball Bowler The Log

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