My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Mega Minion Baby Dragon
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Executioner
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Baby Dragon Executioner
Fireball
Mega Minion Baby Dragon Executioner
Poison
Mega Minion Executioner
Lightning
Mega Minion Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Baby Dragon Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Baby Dragon Poison Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Tornado Baby Dragon Poison Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Tornado Baby Dragon Poison Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Baby Dragon Golem
Mega Minion
Golem Fire Spirit Baby Dragon Poison
Tornado
Baby Dragon Executioner Poison Golem The Log
Baby Dragon
Tornado Golem Fire Spirit Mega Minion Poison
Poison
Golem Mega Minion Tornado Baby Dragon The Log
Executioner
Tornado Golem The Log
Golem
Mega Minion Baby Dragon Poison Fire Spirit Tornado Executioner The Log
The Log
Tornado Poison Executioner Golem

Defense Synergies 1 11

Fire Spirit
Tornado The Log
Mega Minion
Tornado Baby Dragon The Log
Tornado
Executioner Fire Spirit Mega Minion Baby Dragon Poison The Log
Baby Dragon
Mega Minion Tornado The Log
Poison
Tornado The Log
Executioner
Tornado The Log
Golem
The Log
Fire Spirit Mega Minion Tornado Baby Dragon Poison Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Executioner The Log
Mega Minion Executioner The Log
Tornado Fire Spirit Mega Minion Executioner
Mega Minion
Tornado Poison The Log
Tornado The Log Fire Spirit Mega Minion Baby Dragon Executioner
Mega Minion Tornado Fire Spirit Baby Dragon Poison Executioner
Baby Dragon Poison The Log
Tornado
Tornado Fire Spirit
Poison Executioner Mega Minion Tornado Baby Dragon The Log
Mega Minion Executioner Tornado Baby Dragon Poison
Fire Spirit The Log
Fire Spirit Executioner Mega Minion Tornado Baby Dragon Poison The Log
Tornado The Log
Tornado Poison Executioner
Fire Spirit Mega Minion Tornado Baby Dragon Executioner The Log
Tornado Baby Dragon Poison Executioner The Log Fire Spirit Mega Minion
Tornado
Fire Spirit Baby Dragon Poison Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Mega Minion Baby Dragon Executioner The Log
The Log
Tornado The Log
Executioner
Fire Spirit Poison Executioner Tornado Baby Dragon
Mega Minion
Mega Minion Tornado Baby Dragon Poison The Log
Mega Minion
Mega Minion
Tornado Poison The Log
Executioner
Baby Dragon Executioner
Mega Minion Tornado Baby Dragon Poison Executioner The Log
Poison Executioner Mega Minion Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon Executioner The Log
Baby Dragon Poison The Log
Poison The Log
Poison Executioner Fire Spirit Baby Dragon The Log
Poison Executioner Fire Spirit Mega Minion Tornado Baby Dragon
Fire Spirit Tornado Baby Dragon Poison Executioner The Log
Poison The Log Fire Spirit Tornado Baby Dragon Executioner
Poison The Log Tornado
Fire Spirit Tornado Poison
Poison Tornado The Log
Poison Fire Spirit Tornado Baby Dragon Executioner
Poison Fire Spirit Baby Dragon Executioner The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison Executioner The Log
Baby Dragon Poison Executioner The Log
Tornado Poison
Fire Spirit Mega Minion Baby Dragon Poison Executioner The Log
Fire Spirit Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Fire Spirit Baby Dragon Executioner
Mega Minion
Poison The Log Tornado Baby Dragon Executioner
Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Poison Fire Spirit Tornado Baby Dragon Executioner
Mega Minion Poison
Mega Minion
Poison The Log
Poison
Poison The Log
Fire Spirit
Poison Fire Spirit Mega Minion Tornado Baby Dragon Executioner
The Log
Poison Mega Minion Baby Dragon Executioner
The Log Baby Dragon Poison Executioner
Tornado Poison
Mega Minion Executioner
Tornado Baby Dragon Poison The Log
Tornado Poison Executioner
Poison Tornado Baby Dragon Executioner The Log

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