My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Miner
Giant Snowball
Fire Spirit Mega Minion Three Musketeers Guards Miner
Zap
Fire Spirit Three Musketeers Guards
Barbarian Barrel
Fire Spirit Three Musketeers Guards
The Log
Fire Spirit Three Musketeers Guards
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Mega Minion Three Musketeers Guards P.E.K.K.A Miner
Fireball
Mega Minion Three Musketeers
Poison
Mega Minion Three Musketeers Guards
Lightning
Mega Minion Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Rocket Guards P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Guards Miner Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Mega Minion Three Musketeers
Mega Minion
Fire Spirit Miner
Rocket
Miner
Three Musketeers
Fire Spirit Guards The Log Miner
Guards
Miner Three Musketeers The Log
P.E.K.K.A
Fire Spirit The Log
The Log
Three Musketeers Guards P.E.K.K.A Miner
Miner
Fire Spirit Guards Mega Minion Rocket Three Musketeers The Log

Defense Synergies 1 9

Fire Spirit
P.E.K.K.A The Log
Mega Minion
Guards The Log Miner
Rocket
The Log
Three Musketeers
The Log
Guards
Mega Minion The Log
P.E.K.K.A
The Log Fire Spirit
The Log
P.E.K.K.A Fire Spirit Mega Minion Rocket Three Musketeers Guards Miner
Miner
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion The Log
P.E.K.K.A Mega Minion Three Musketeers The Log
Rocket Three Musketeers P.E.K.K.A Fire Spirit Mega Minion
Three Musketeers P.E.K.K.A Mega Minion Guards
Rocket P.E.K.K.A The Log
The Log Fire Spirit Mega Minion Guards
Mega Minion Rocket Three Musketeers Fire Spirit
Rocket P.E.K.K.A The Log
Three Musketeers P.E.K.K.A
Guards Fire Spirit Miner
Guards Mega Minion The Log
Mega Minion Three Musketeers
P.E.K.K.A Fire Spirit Rocket Three Musketeers Guards The Log
Fire Spirit Rocket Three Musketeers Mega Minion Guards P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Rocket Three Musketeers P.E.K.K.A The Log
Three Musketeers P.E.K.K.A
Fire Spirit Mega Minion Three Musketeers Guards The Log
The Log Fire Spirit Mega Minion Guards
P.E.K.K.A Three Musketeers
Fire Spirit Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Mega Minion Rocket The Log Miner
Guards P.E.K.K.A Rocket The Log
Rocket Guards P.E.K.K.A The Log
P.E.K.K.A Three Musketeers Guards
Fire Spirit Rocket Three Musketeers
Rocket Guards P.E.K.K.A Mega Minion
P.E.K.K.A
Rocket P.E.K.K.A Mega Minion The Log
P.E.K.K.A Mega Minion Three Musketeers Guards
P.E.K.K.A Mega Minion Guards
Rocket P.E.K.K.A Guards The Log
Rocket P.E.K.K.A Three Musketeers Guards
Three Musketeers
Guards Mega Minion Rocket Three Musketeers P.E.K.K.A The Log
Mega Minion P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log
The Log Miner
Rocket The Log Miner
Rocket Guards The Log
Rocket Fire Spirit The Log
Fire Spirit Mega Minion Rocket
Fire Spirit The Log
The Log Fire Spirit
The Log Miner
Rocket Fire Spirit Three Musketeers Guards
Rocket Miner The Log
Fire Spirit Rocket
Rocket Fire Spirit Three Musketeers The Log Miner
Rocket
The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Mega Minion Three Musketeers The Log
Rocket Fire Spirit The Log Miner
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Fire Spirit
Mega Minion
The Log Miner
The Log Miner
Rocket Miner The Log
Fire Spirit
Rocket Mega Minion Guards
Mega Minion
Rocket The Log Miner
Rocket
P.E.K.K.A
Rocket The Log
Fire Spirit Rocket Guards
Rocket Fire Spirit Mega Minion Three Musketeers
The Log
Miner Mega Minion Rocket Three Musketeers
The Log
Rocket
Mega Minion Three Musketeers P.E.K.K.A
Rocket Guards The Log
Rocket
Rocket The Log Miner

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