My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon Night Witch
Giant Snowball
Mega Minion Three Musketeers Inferno Dragon Night Witch
Zap
Three Musketeers Inferno Dragon Night Witch
Barbarian Barrel
Three Musketeers Night Witch
The Log
Three Musketeers
Earthquake
Arrows
Night Witch
Royal Delivery
Mega Minion Three Musketeers Inferno Dragon Night Witch
Fireball
Mega Minion Three Musketeers Inferno Dragon Night Witch
Poison
Mega Minion Three Musketeers Night Witch
Lightning
Mega Minion Three Musketeers Inferno Dragon Night Witch
Rocket
Three Musketeers Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Poison Inferno Dragon Night Witch Lightning Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Poison Inferno Dragon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Poison
Three Musketeers
The Log
Poison
Golem Mega Minion The Log Night Witch
Lightning
Golem
Golem
Mega Minion Poison Lightning Night Witch The Log
The Log
Three Musketeers Poison Golem
Inferno Dragon
Night Witch
Golem Poison

Defense Synergies 0 7

Mega Minion
The Log Night Witch
Three Musketeers
The Log
Poison
The Log
Lightning
The Log
Golem
The Log
Mega Minion Three Musketeers Poison Lightning Inferno Dragon Night Witch
Inferno Dragon
The Log
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion The Log
Inferno Dragon Mega Minion Three Musketeers The Log Night Witch
Three Musketeers Mega Minion Lightning Inferno Dragon Night Witch
Three Musketeers Inferno Dragon Night Witch Mega Minion
Lightning Poison The Log
The Log Mega Minion Night Witch
Mega Minion Three Musketeers Lightning Inferno Dragon Poison Night Witch
Lightning Poison The Log
Three Musketeers Inferno Dragon Night Witch
Night Witch
Poison Mega Minion The Log Night Witch
Mega Minion Three Musketeers Inferno Dragon Poison Night Witch
Night Witch Three Musketeers Lightning The Log
Three Musketeers Mega Minion Poison The Log Night Witch
Inferno Dragon Three Musketeers
Three Musketeers Lightning The Log Inferno Dragon
Three Musketeers Poison Night Witch
Mega Minion Three Musketeers The Log Night Witch
Poison The Log Mega Minion Inferno Dragon
Three Musketeers Inferno Dragon
Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Mega Minion Lightning The Log Inferno Dragon
Lightning The Log
Lightning The Log Night Witch
Three Musketeers Inferno Dragon Night Witch
Poison Three Musketeers
Mega Minion Lightning Night Witch
Inferno Dragon
Lightning Mega Minion Poison The Log Inferno Dragon
Mega Minion Three Musketeers Inferno Dragon
Inferno Dragon Mega Minion
Lightning Poison The Log
Lightning Three Musketeers Night Witch
Three Musketeers
Mega Minion Three Musketeers Poison Lightning The Log Inferno Dragon Night Witch
Poison Mega Minion The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning The Log
Poison The Log
Lightning Poison The Log
Lightning Poison The Log
Poison The Log
Poison Mega Minion
Poison The Log
Poison The Log Lightning
Poison The Log Lightning
Lightning Three Musketeers Poison Night Witch
Poison Lightning The Log
Poison Lightning
Poison Lightning Three Musketeers The Log
Lightning Poison
Lightning Poison The Log
Lightning Three Musketeers Poison The Log
Lightning Three Musketeers Poison The Log
Lightning Three Musketeers Poison
Lightning Night Witch
Lightning Mega Minion Three Musketeers Poison The Log
Lightning Poison The Log
Lightning Poison The Log Night Witch
Lightning Poison
Lightning The Log
Lightning Poison The Log
Poison The Log
Mega Minion Inferno Dragon
Poison The Log Lightning
Lightning Poison The Log
Poison Lightning The Log
Poison Lightning Night Witch
Lightning Mega Minion Poison
Lightning Mega Minion Night Witch
Poison Lightning The Log Night Witch
Lightning Poison
Poison Lightning The Log
Lightning Night Witch
Poison Lightning Mega Minion Three Musketeers
The Log
Poison Lightning Mega Minion Three Musketeers
The Log Poison Lightning
Lightning Poison
Mega Minion Three Musketeers
Poison Lightning The Log
Poison Lightning
Poison Lightning The Log

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