My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Mega Minion Hog Rider
Zap
Cannon
Barbarian Barrel
Cannon Valkyrie
The Log
Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Hog Rider
Fireball
Cannon Mega Minion Hog Rider
Poison
Cannon Mega Minion
Lightning
Cannon Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Mega Minion Tornado Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Mega Minion Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mega Minion
Fireball Valkyrie
Fireball
Hog Rider Tornado Mega Minion The Log
Mini P.E.K.K.A
Valkyrie Hog Rider Tornado The Log
Valkyrie
Hog Rider Mega Minion Mini P.E.K.K.A Tornado
Hog Rider
Fireball Valkyrie The Log Mini P.E.K.K.A Tornado
Tornado
Fireball Mini P.E.K.K.A Valkyrie Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Tornado

Defense Synergies 4 14

Cannon
The Log Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Mega Minion
Cannon Valkyrie Tornado The Log
Fireball
Tornado The Log Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Cannon Fireball Valkyrie Tornado
Valkyrie
Cannon Mega Minion Fireball Mini P.E.K.K.A Tornado The Log
Hog Rider
Tornado
Fireball Mega Minion Mini P.E.K.K.A Valkyrie The Log
The Log
Cannon Fireball Mini P.E.K.K.A Mega Minion Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Fireball Valkyrie The Log
Mini P.E.K.K.A Cannon Mega Minion Valkyrie The Log
Cannon Mini P.E.K.K.A Tornado Mega Minion Valkyrie
Cannon Mini P.E.K.K.A Mega Minion Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Tornado The Log
Fireball Tornado The Log Cannon Mega Minion Valkyrie
Mega Minion Tornado Cannon Fireball
Cannon Fireball Valkyrie The Log
Cannon Mini P.E.K.K.A Tornado
Tornado Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Cannon Mega Minion Fireball Tornado The Log
Mega Minion Fireball Tornado
Cannon Mini P.E.K.K.A Fireball Valkyrie The Log
Fireball Valkyrie Cannon Mega Minion Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Cannon
Tornado Cannon Fireball Mini P.E.K.K.A The Log
Cannon Fireball Mini P.E.K.K.A Valkyrie Tornado
Cannon Fireball Mega Minion Valkyrie Tornado The Log
Valkyrie Tornado The Log Cannon Mega Minion Fireball
Mini P.E.K.K.A Cannon Tornado
Valkyrie Cannon Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Fireball Tornado The Log
Cannon Mini P.E.K.K.A Valkyrie
Fireball Tornado
Mini P.E.K.K.A Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Valkyrie Tornado The Log
Cannon Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Tornado The Log
Mini P.E.K.K.A Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Valkyrie Tornado The Log
Valkyrie Cannon Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Mega Minion Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Valkyrie Tornado The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Fireball Valkyrie Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie
Mega Minion
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Mega Minion Tornado
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie
The Log Fireball
Fireball Tornado
Mega Minion
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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