My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Lava Hound
Giant Snowball
Bats Mega Minion Guards Baby Dragon Lava Hound
Zap
Bats Guards Lava Hound
Barbarian Barrel
Guards Ice Wizard
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards Lava Hound
Royal Delivery
Bats Mega Minion Guards Baby Dragon Ice Wizard Lava Hound
Fireball
Mega Minion Baby Dragon Ice Wizard Lava Hound
Poison
Bats Mega Minion Guards Ice Wizard Lava Hound
Lightning
Mega Minion Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Guards Baby Dragon Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Guards Ice Wizard Baby Dragon Poison Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Mega Minion Baby Dragon
Mega Minion
Lava Hound Bats Baby Dragon Poison
Guards
The Log Lava Hound
Baby Dragon
Lava Hound Bats Mega Minion Poison Ice Wizard
Poison
Lava Hound Mega Minion Baby Dragon The Log
The Log
Guards Poison
Ice Wizard
Baby Dragon
Lava Hound
Bats Mega Minion Baby Dragon Poison Guards

Defense Synergies 1 15

Bats
Baby Dragon The Log Ice Wizard
Mega Minion
Guards Baby Dragon The Log Ice Wizard
Guards
Mega Minion Baby Dragon Poison The Log Ice Wizard
Baby Dragon
Ice Wizard Bats Mega Minion Guards The Log
Poison
Guards The Log Ice Wizard
The Log
Bats Mega Minion Guards Baby Dragon Poison Ice Wizard
Ice Wizard
Baby Dragon Bats Mega Minion Guards Poison The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon The Log
Bats Mega Minion The Log Ice Wizard
Bats Mega Minion Ice Wizard
Bats Mega Minion Guards Ice Wizard
Poison The Log
The Log Bats Mega Minion Guards Baby Dragon Ice Wizard
Bats Mega Minion Baby Dragon Poison Ice Wizard
Baby Dragon Poison The Log
Ice Wizard
Guards Ice Wizard
Bats Guards Poison Ice Wizard Mega Minion Baby Dragon The Log
Mega Minion Bats Baby Dragon Poison Ice Wizard
Bats Guards The Log Ice Wizard
Bats Mega Minion Guards Baby Dragon Poison The Log
The Log
Bats Poison
Bats Mega Minion Guards Baby Dragon The Log Ice Wizard
Baby Dragon Poison The Log Bats Mega Minion Guards Ice Wizard
Bats Guards Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Mega Minion Baby Dragon The Log
Guards Bats The Log
Guards Bats The Log
Guards
Poison Bats Baby Dragon Ice Wizard
Guards Bats Mega Minion Ice Wizard
Bats Mega Minion Baby Dragon Poison The Log
Mega Minion Guards
Bats Mega Minion Guards
Guards Poison The Log
Guards
Baby Dragon
Guards Bats Mega Minion Baby Dragon Poison The Log
Bats Poison Mega Minion Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon The Log
Poison Baby Dragon The Log Ice Wizard
Baby Dragon Poison The Log
Guards Poison The Log
Poison Baby Dragon The Log
Poison Bats Mega Minion Baby Dragon Ice Wizard
Baby Dragon Poison The Log
Poison The Log Baby Dragon Ice Wizard
Poison The Log
Bats Guards Poison
Poison The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Bats
Mega Minion Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Ice Wizard
Mega Minion
Poison The Log Baby Dragon Ice Wizard
Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Bats Baby Dragon Ice Wizard
Bats Mega Minion Guards Poison
Mega Minion
Poison The Log
Poison
Poison The Log
Bats Guards
Poison Mega Minion Baby Dragon Ice Wizard
The Log
Poison Mega Minion Baby Dragon
The Log Baby Dragon Poison
Poison
Mega Minion
Bats Guards Baby Dragon Poison The Log
Bats Poison
Poison Baby Dragon The Log

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