My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Mega Minion Musketeer Hog Rider
Zap
Dark Prince
Barbarian Barrel
Knight Musketeer Dark Prince
The Log
Mini P.E.K.K.A Musketeer Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Musketeer Hog Rider Dark Prince
Fireball
Mega Minion Musketeer Hog Rider
Poison
Mega Minion Musketeer
Lightning
Knight Mega Minion Mini P.E.K.K.A Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Mega Minion Fireball Mini P.E.K.K.A Musketeer Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Mega Minion Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Knight Mini P.E.K.K.A Musketeer Dark Prince
Knight
Mega Minion Musketeer Hog Rider Zap Fireball
Mega Minion
Zap Knight Fireball
Fireball
Zap Hog Rider Knight Mega Minion Dark Prince
Mini P.E.K.K.A
Zap Musketeer Hog Rider Dark Prince
Musketeer
Knight Hog Rider Zap Mini P.E.K.K.A Dark Prince
Hog Rider
Zap Knight Fireball Musketeer Mini P.E.K.K.A Dark Prince
Dark Prince
Zap Fireball Mini P.E.K.K.A Musketeer Hog Rider

Defense Synergies 5 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Knight Musketeer Dark Prince
Knight
Mega Minion Musketeer Zap Fireball Mini P.E.K.K.A
Mega Minion
Zap Knight Musketeer Dark Prince
Fireball
Zap Knight Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A
Zap Knight Fireball Musketeer
Musketeer
Knight Zap Mega Minion Fireball Mini P.E.K.K.A Dark Prince
Hog Rider
Dark Prince
Zap Mega Minion Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball Musketeer
Mini P.E.K.K.A Zap Knight Mega Minion Musketeer Dark Prince
Mini P.E.K.K.A Knight Mega Minion Musketeer Dark Prince
Mini P.E.K.K.A Knight Mega Minion Musketeer Dark Prince
Fireball Mini P.E.K.K.A Dark Prince
Fireball Zap Mega Minion Musketeer Dark Prince
Mega Minion Musketeer Zap Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer Dark Prince
Zap Knight Mega Minion Fireball Musketeer Dark Prince
Mega Minion Musketeer Zap Fireball
Mini P.E.K.K.A Zap Knight Fireball Musketeer Dark Prince
Fireball Zap Mega Minion Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Musketeer Dark Prince
Fireball Zap Knight Mega Minion Musketeer Dark Prince
Zap Knight Mega Minion Fireball Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Dark Prince Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball Dark Prince
Fireball Zap Knight Mega Minion Mini P.E.K.K.A Musketeer
Zap Knight Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince Zap Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer Dark Prince
Fireball Zap Musketeer
Mini P.E.K.K.A Dark Prince Knight Mega Minion Fireball Musketeer
Mini P.E.K.K.A Knight Dark Prince
Zap Knight Mega Minion Fireball Mini P.E.K.K.A Dark Prince
Mega Minion Musketeer
Knight Mega Minion Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Knight Fireball
Fireball Musketeer
Zap Knight Mega Minion Fireball Mini P.E.K.K.A Musketeer Dark Prince
Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer
Fireball
Knight Fireball Musketeer Dark Prince
Fireball Zap Dark Prince
Fireball Zap Mega Minion Musketeer
Musketeer
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Knight Fireball Musketeer Dark Prince
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Dark Prince
Mega Minion
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer Dark Prince
Fireball Zap Mega Minion Musketeer
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball
Mega Minion Musketeer Dark Prince
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Dark Prince

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