My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion Baby Dragon
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Baby Dragon Ice Wizard
Fireball
Goblin Gang Mega Minion Inferno Tower Baby Dragon Ice Wizard
Poison
Goblin Gang Mega Minion Inferno Tower Ice Wizard
Lightning
Mega Minion Inferno Tower Baby Dragon Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Ice Wizard Fireball Baby Dragon Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Ice Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Baby Dragon Ice Wizard
Goblin Gang
Giant Baby Dragon
Mega Minion
Zap Giant Fireball Baby Dragon
Fireball
Zap Mega Minion Giant Baby Dragon
Giant
Zap Mega Minion Goblin Gang Fireball Baby Dragon Ice Wizard
Inferno Tower
Baby Dragon
Zap Goblin Gang Mega Minion Fireball Giant Ice Wizard
Ice Wizard
Zap Giant Baby Dragon

Defense Synergies 4 12

Zap
Mega Minion Fireball Goblin Gang Inferno Tower Baby Dragon Ice Wizard
Goblin Gang
Inferno Tower Zap Ice Wizard
Mega Minion
Zap Inferno Tower Baby Dragon Ice Wizard
Fireball
Zap Inferno Tower Ice Wizard
Giant
Inferno Tower
Goblin Gang Zap Mega Minion Fireball Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Zap Mega Minion Inferno Tower
Ice Wizard
Baby Dragon Zap Goblin Gang Mega Minion Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Inferno Tower Baby Dragon
Inferno Tower Zap Goblin Gang Mega Minion Ice Wizard
Goblin Gang Inferno Tower Mega Minion Ice Wizard
Inferno Tower Goblin Gang Mega Minion Ice Wizard
Fireball
Goblin Gang Fireball Zap Mega Minion Baby Dragon Ice Wizard
Mega Minion Inferno Tower Zap Goblin Gang Fireball Baby Dragon Ice Wizard
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Ice Wizard
Goblin Gang Inferno Tower Ice Wizard
Goblin Gang Ice Wizard Zap Mega Minion Fireball Baby Dragon
Mega Minion Inferno Tower Zap Goblin Gang Fireball Baby Dragon Ice Wizard
Inferno Tower Zap Goblin Gang Fireball Ice Wizard
Fireball Zap Goblin Gang Mega Minion Baby Dragon
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Goblin Gang Fireball Inferno Tower
Fireball Zap Goblin Gang Mega Minion Baby Dragon Ice Wizard
Zap Baby Dragon Mega Minion Fireball Ice Wizard
Inferno Tower
Goblin Gang Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Mega Minion Baby Dragon
Goblin Gang Zap Inferno Tower
Goblin Gang Zap Fireball Inferno Tower
Inferno Tower Goblin Gang
Fireball Zap Goblin Gang Baby Dragon Ice Wizard
Goblin Gang Mega Minion Fireball Inferno Tower Ice Wizard
Inferno Tower
Zap Mega Minion Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Mega Minion
Mega Minion Inferno Tower
Zap Fireball
Goblin Gang Fireball Inferno Tower
Fireball Baby Dragon
Goblin Gang Inferno Tower Zap Mega Minion Fireball Baby Dragon
Zap Mega Minion Fireball Inferno Tower Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Mega Minion Baby Dragon Ice Wizard
Baby Dragon
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap
Goblin Gang Fireball
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Mega Minion Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Mega Minion
Fireball Zap Baby Dragon Ice Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Baby Dragon Ice Wizard
Fireball
Fireball Goblin Gang Mega Minion Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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