My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Balloon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Mega Minion Balloon
Zap
Balloon
Barbarian Barrel
Giant Skeleton Ice Wizard
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mega Minion Balloon Giant Skeleton Ice Wizard
Fireball
Mega Minion Balloon Ice Wizard
Poison
Mega Minion Balloon Ice Wizard
Lightning
Ice Golem Mega Minion Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Tornado Freeze Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mega Minion Tornado Ice Wizard Freeze Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Mega Minion Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Balloon Ice Golem Freeze Giant Skeleton Ice Wizard
Ice Golem
Mega Minion Balloon Zap
Mega Minion
Zap Ice Golem Balloon Giant Skeleton
Tornado
Zap Freeze Balloon Giant Skeleton Ice Wizard
Freeze
Balloon Zap Tornado
Balloon
Zap Ice Golem Freeze Mega Minion Tornado Giant Skeleton Ice Wizard
Giant Skeleton
Zap Mega Minion Tornado Balloon Ice Wizard
Ice Wizard
Zap Tornado Balloon Giant Skeleton

Defense Synergies 3 13

Zap
Mega Minion Ice Golem Tornado Giant Skeleton Ice Wizard
Ice Golem
Mega Minion Zap Tornado Giant Skeleton Ice Wizard
Mega Minion
Zap Ice Golem Tornado Freeze Giant Skeleton Ice Wizard
Tornado
Ice Wizard Zap Ice Golem Mega Minion Giant Skeleton
Freeze
Mega Minion
Balloon
Giant Skeleton
Zap Ice Golem Mega Minion Tornado Ice Wizard
Ice Wizard
Tornado Zap Ice Golem Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion
Zap Mega Minion Ice Wizard
Tornado Mega Minion Freeze Giant Skeleton Ice Wizard
Mega Minion Ice Wizard
Tornado Giant Skeleton
Tornado Freeze Zap Mega Minion Ice Wizard
Mega Minion Tornado Zap Freeze Ice Wizard
Zap Ice Golem Giant Skeleton
Tornado Ice Wizard
Tornado Ice Golem Giant Skeleton Ice Wizard
Ice Wizard Zap Ice Golem Mega Minion Tornado Freeze Giant Skeleton
Mega Minion Zap Tornado Ice Wizard
Zap Freeze Giant Skeleton Ice Wizard
Zap Mega Minion Tornado Freeze
Tornado Zap Freeze
Tornado
Zap Mega Minion Tornado Ice Wizard
Zap Tornado Freeze Ice Golem Mega Minion Giant Skeleton Ice Wizard
Tornado
Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Giant Skeleton
Zap Ice Golem Mega Minion
Giant Skeleton Zap Ice Golem
Giant Skeleton Zap Ice Golem Tornado
Giant Skeleton
Zap Ice Golem Tornado Freeze Ice Wizard
Ice Golem Mega Minion Giant Skeleton Ice Wizard
Giant Skeleton
Zap Freeze Giant Skeleton Ice Golem Mega Minion Tornado
Mega Minion
Mega Minion Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Ice Golem
Zap Ice Golem Mega Minion Tornado Freeze Giant Skeleton
Zap Ice Golem Mega Minion Freeze Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Freeze Giant Skeleton
Zap Tornado Ice Wizard
Giant Skeleton
Ice Golem Freeze Giant Skeleton
Zap
Zap Ice Golem Mega Minion Tornado Freeze Ice Wizard
Tornado
Zap Ice Golem Tornado Freeze Ice Wizard
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Ice Golem
Freeze
Zap Ice Golem
Zap
Tornado Freeze
Zap Mega Minion
Zap Tornado
Giant Skeleton
Tornado
Tornado
Zap
Zap Ice Golem Tornado Freeze Ice Wizard
Mega Minion
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Zap Ice Golem Tornado Ice Wizard
Zap Mega Minion Freeze
Mega Minion
Zap
Zap Freeze
Giant Skeleton
Zap Freeze
Zap Mega Minion Tornado Ice Wizard
Freeze
Mega Minion
Zap Ice Golem
Zap Tornado Giant Skeleton
Mega Minion
Zap Tornado Freeze Giant Skeleton
Zap Tornado
Zap Tornado Freeze Giant Skeleton

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