My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mega Minion Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Witch Prince Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Goblin Barrel Prince Giant Skeleton
Giant Snowball
Bats Minion Horde Mega Minion Goblin Barrel Witch
Zap
Bats Minion Horde Goblin Barrel Witch Prince
Barbarian Barrel
Goblin Barrel Witch Giant Skeleton Ice Wizard
The Log
Goblin Barrel Witch Prince Giant Skeleton
Earthquake
Goblin Barrel Witch
Arrows
Bats Minion Horde Goblin Barrel Witch
Royal Delivery
Bats Minion Horde Mega Minion Goblin Barrel Witch Prince Giant Skeleton Ice Wizard
Fireball
Minion Horde Mega Minion Goblin Barrel Witch Ice Wizard
Poison
Bats Minion Horde Mega Minion Witch Ice Wizard
Lightning
Mega Minion Witch Prince Ice Wizard
Rocket
Minion Horde Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Prince Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Goblin Barrel Ice Wizard Minion Horde Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Mega Minion Goblin Barrel Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Minion Goblin Barrel Prince
Minion Horde
Prince Giant Skeleton
Mega Minion
Bats Giant Skeleton
Goblin Barrel
Prince Bats Giant Skeleton Ice Wizard
Witch
Prince Giant Skeleton
Prince
Goblin Barrel Bats Minion Horde Witch Ice Wizard
Giant Skeleton
Bats Minion Horde Mega Minion Goblin Barrel Witch Ice Wizard
Ice Wizard
Goblin Barrel Prince Giant Skeleton

Defense Synergies 0 12

Bats
Prince Giant Skeleton Ice Wizard
Minion Horde
Ice Wizard
Mega Minion
Witch Giant Skeleton Ice Wizard
Goblin Barrel
Witch
Mega Minion Prince Giant Skeleton Ice Wizard
Prince
Bats Witch Ice Wizard
Giant Skeleton
Bats Mega Minion Witch Ice Wizard
Ice Wizard
Bats Minion Horde Mega Minion Witch Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion
Minion Horde Bats Mega Minion Witch Prince Ice Wizard
Minion Horde Witch Prince Bats Mega Minion Giant Skeleton Ice Wizard
Minion Horde Witch Prince Bats Mega Minion Ice Wizard
Prince Giant Skeleton
Bats Mega Minion Ice Wizard
Bats Minion Horde Mega Minion Witch Ice Wizard
Giant Skeleton
Minion Horde Witch Prince Ice Wizard
Minion Horde Prince Giant Skeleton Ice Wizard
Bats Minion Horde Witch Ice Wizard Mega Minion Giant Skeleton
Minion Horde Mega Minion Bats Witch Ice Wizard
Minion Horde Prince Bats Witch Giant Skeleton Ice Wizard
Bats Minion Horde Mega Minion Witch Prince
Minion Horde Prince
Minion Horde Prince
Minion Horde Bats Witch Prince
Bats Minion Horde Mega Minion Witch Prince Ice Wizard
Witch Bats Mega Minion Giant Skeleton Ice Wizard
Prince
Bats Minion Horde Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Giant Skeleton
Mega Minion Prince
Giant Skeleton Bats Minion Horde Witch Prince
Prince Giant Skeleton Bats Minion Horde
Giant Skeleton Minion Horde Witch Prince
Bats Minion Horde Witch Ice Wizard
Prince Bats Minion Horde Mega Minion Witch Giant Skeleton Ice Wizard
Giant Skeleton Minion Horde Prince
Minion Horde Giant Skeleton Bats Mega Minion Witch Prince
Witch Minion Horde Mega Minion
Bats Minion Horde Mega Minion Witch Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton Minion Horde Witch
Minion Horde Witch
Witch Bats Minion Horde Mega Minion Prince Giant Skeleton
Bats Minion Horde Mega Minion Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Ice Wizard
Minion Horde Giant Skeleton
Prince Giant Skeleton
Minion Horde
Bats Minion Horde Mega Minion Witch Ice Wizard
Minion Horde Witch
Ice Wizard
Bats Minion Horde Prince
Minion Horde Prince
Minion Horde
Prince
Minion Horde Witch
Minion Horde
Bats Minion Horde
Mega Minion Prince
Witch
Minion Horde Prince Giant Skeleton
Prince
Minion Horde
Witch Ice Wizard
Minion Horde Mega Minion Witch
Witch Ice Wizard
Witch Prince
Bats Minion Horde Witch Ice Wizard
Bats Minion Horde Mega Minion Witch
Minion Horde Mega Minion
Minion Horde
Minion Horde
Minion Horde Prince Giant Skeleton
Minion Horde Bats Witch Prince
Mega Minion Witch Ice Wizard
Minion Horde Mega Minion Prince
Giant Skeleton
Minion Horde Mega Minion Prince
Bats Minion Horde Witch Giant Skeleton
Bats Witch
Witch Prince Giant Skeleton

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