My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Hog Rider Guards Princess
Zap
Guards Princess
Barbarian Barrel
Valkyrie Wizard Guards Princess Ice Wizard
The Log
Hog Rider Guards Princess
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Mega Minion Valkyrie Hog Rider Wizard Guards Princess Ice Wizard
Fireball
Mega Minion Hog Rider Wizard Princess Ice Wizard
Poison
Mega Minion Wizard Guards Princess Ice Wizard
Lightning
Mega Minion Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Guards Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Princess Ice Wizard Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Guards Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie
Valkyrie
Hog Rider Mega Minion Wizard
Hog Rider
Valkyrie The Log Wizard Guards Princess
Wizard
Valkyrie Hog Rider
Guards
Hog Rider The Log
The Log
Hog Rider Guards Princess
Princess
Hog Rider The Log
Ice Wizard

Defense Synergies 0 19

Mega Minion
Valkyrie Wizard Guards The Log Princess Ice Wizard
Valkyrie
Mega Minion Wizard The Log Princess Ice Wizard
Hog Rider
Wizard
Mega Minion Valkyrie Guards The Log Ice Wizard
Guards
Mega Minion Wizard The Log Princess Ice Wizard
The Log
Mega Minion Valkyrie Wizard Guards Princess Ice Wizard
Princess
Mega Minion Valkyrie Guards The Log Ice Wizard
Ice Wizard
Mega Minion Valkyrie Wizard Guards The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard The Log
Mega Minion Valkyrie The Log Ice Wizard
Mega Minion Valkyrie Ice Wizard
Mega Minion Valkyrie Guards Ice Wizard
Valkyrie The Log Princess
The Log Mega Minion Valkyrie Guards Ice Wizard
Mega Minion Wizard Princess Ice Wizard
Valkyrie The Log
Princess Ice Wizard
Guards Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Mega Minion Wizard The Log Princess
Mega Minion Wizard Princess Ice Wizard
Valkyrie Wizard Guards The Log Ice Wizard
Valkyrie Wizard Mega Minion Guards The Log Princess
The Log
Wizard Valkyrie
Mega Minion Valkyrie Wizard Guards The Log Ice Wizard
Valkyrie Wizard The Log Mega Minion Guards Princess Ice Wizard
Valkyrie Wizard Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Mega Minion Valkyrie Wizard The Log
Guards Valkyrie The Log
Valkyrie Guards The Log
Valkyrie Guards
Wizard Princess Ice Wizard
Guards Mega Minion Valkyrie Ice Wizard
Valkyrie
Mega Minion Valkyrie The Log
Mega Minion Guards
Mega Minion Valkyrie Guards
Valkyrie Guards The Log
Valkyrie Wizard Guards
Wizard Valkyrie Princess
Guards Mega Minion Valkyrie The Log
Valkyrie Mega Minion Wizard The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards The Log
The Log Princess Ice Wizard
The Log
Valkyrie Guards The Log
Wizard Valkyrie The Log
Wizard Mega Minion Princess Ice Wizard
Wizard The Log Princess
The Log Wizard Princess Ice Wizard
The Log Wizard
Guards
Valkyrie Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Mega Minion Wizard The Log Princess
Valkyrie Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Valkyrie Wizard Princess Ice Wizard
Mega Minion
The Log Wizard Princess Ice Wizard
Wizard The Log Princess
The Log
Wizard Princess Ice Wizard
Mega Minion Wizard Guards
Mega Minion
Wizard The Log
Princess
Wizard The Log Princess
Guards Princess
Mega Minion Wizard Princess Ice Wizard
The Log
Mega Minion Valkyrie Wizard Princess
The Log Wizard Princess
Mega Minion
Guards The Log Princess
Princess
The Log Princess

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