My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Prince Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Mega Minion Guards Witch Lumberjack
Zap
Guards Witch Prince
Barbarian Barrel
Guards Witch Electro Wizard Lumberjack
The Log
Guards Witch Prince Lumberjack
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Mega Minion Guards Witch Prince Electro Wizard Lumberjack
Fireball
Mega Minion Witch Electro Wizard Lumberjack
Poison
Mega Minion Guards Witch Electro Wizard
Lightning
Mega Minion Witch Prince Electro Wizard Lumberjack
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Electro Wizard Lumberjack Witch Prince Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Guards Electro Wizard Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem
Guards
Lumberjack
Witch
Prince Golem Lumberjack
Prince
Witch Lightning Golem Electro Wizard Lumberjack
Lightning
Golem Prince
Golem
Mega Minion Lightning Witch Prince Electro Wizard Lumberjack
Electro Wizard
Prince Golem Lumberjack
Lumberjack
Guards Witch Prince Golem Electro Wizard

Defense Synergies 0 13

Mega Minion
Guards Witch Electro Wizard Lumberjack
Guards
Mega Minion Witch Prince Electro Wizard Lumberjack
Witch
Mega Minion Guards Prince Electro Wizard Lumberjack
Prince
Guards Witch Electro Wizard
Lightning
Golem
Electro Wizard
Mega Minion Guards Witch Prince Lumberjack
Lumberjack
Mega Minion Guards Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Electro Wizard
Lumberjack Mega Minion Witch Prince Electro Wizard
Witch Prince Lumberjack Mega Minion Lightning Electro Wizard
Witch Prince Lumberjack Mega Minion Guards Electro Wizard
Lightning Prince Lumberjack
Mega Minion Guards Electro Wizard Lumberjack
Mega Minion Lightning Electro Wizard Witch
Lightning Electro Wizard
Witch Prince Lumberjack
Guards Prince Electro Wizard Lumberjack
Guards Witch Electro Wizard Mega Minion Lumberjack
Mega Minion Witch Electro Wizard
Prince Lumberjack Guards Witch Lightning Electro Wizard
Mega Minion Guards Witch Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Prince Lightning Electro Wizard Lumberjack
Witch Prince Electro Wizard Lumberjack
Mega Minion Guards Witch Prince Electro Wizard Lumberjack
Witch Mega Minion Guards Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Guards Witch Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Witch Prince Electro Wizard
Electro Wizard Mega Minion Prince Lightning Lumberjack
Guards Lumberjack Witch Prince Lightning Electro Wizard
Guards Prince Lightning Lumberjack Electro Wizard
Guards Witch Prince Lumberjack
Witch Electro Wizard
Guards Prince Mega Minion Witch Lightning Electro Wizard Lumberjack
Prince Lumberjack
Lightning Electro Wizard Mega Minion Witch Prince
Witch Mega Minion Guards
Mega Minion Guards Witch Prince Lumberjack
Lightning Guards Prince Electro Wizard
Prince Lightning Guards Witch Lumberjack
Witch
Guards Witch Electro Wizard Mega Minion Prince Lightning Lumberjack
Mega Minion Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Electro Wizard
Lightning
Lightning Guards Prince
Mega Minion Witch
Witch
Lightning
Lightning
Lightning Guards Prince Electro Wizard Lumberjack
Lightning Prince Electro Wizard
Lightning
Lightning
Lightning
Lightning Prince
Lightning Witch
Lightning
Lightning
Lightning
Lightning Mega Minion Prince Electro Wizard
Lightning Witch
Lightning Prince
Lightning
Prince Lightning
Lightning
Witch
Mega Minion Witch
Witch Lightning Electro Wizard
Lightning Witch Prince
Lightning
Lightning Witch Electro Wizard
Lightning Electro Wizard Mega Minion Guards Witch
Lightning Mega Minion
Lightning
Lightning Electro Wizard
Prince
Lightning
Lightning Electro Wizard Guards Witch Prince
Lightning Mega Minion Witch Electro Wizard
Lightning Mega Minion Prince Electro Wizard Lumberjack
Lightning
Lightning
Mega Minion Prince
Guards Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Prince Electro Wizard

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