My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Mega Minion
Zap
Minions
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mega Minion Wizard
Fireball
Minions Elite Barbarians Mega Minion Wizard
Poison
Minions Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Mega Minion Fireball Wizard Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Mega Minion Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Golem
Elite Barbarians
Minions Fireball Wizard The Log
Mega Minion
Golem Fireball
Fireball
Golem Elite Barbarians Mega Minion The Log
Wizard
Elite Barbarians Golem
Rocket
Golem
Golem
Mega Minion Fireball Minions Wizard Rocket The Log
The Log
Elite Barbarians Fireball Golem

Defense Synergies 1 8

Minions
The Log
Elite Barbarians
Mega Minion Wizard The Log
Mega Minion
Elite Barbarians Wizard The Log
Fireball
The Log
Wizard
Elite Barbarians Mega Minion The Log
Rocket
The Log
Golem
The Log
Fireball Minions Elite Barbarians Mega Minion Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Mega Minion Fireball Wizard The Log
Elite Barbarians Minions Mega Minion The Log
Rocket Minions Elite Barbarians Mega Minion
Elite Barbarians Minions Mega Minion
Elite Barbarians Fireball Rocket The Log
Fireball The Log Minions Mega Minion
Minions Mega Minion Rocket Fireball Wizard
Rocket Fireball The Log
Minions Elite Barbarians
Elite Barbarians
Minions Mega Minion Fireball Wizard The Log
Minions Mega Minion Fireball Wizard
Minions Elite Barbarians Fireball Wizard Rocket The Log
Fireball Wizard Rocket Minions Mega Minion The Log
Elite Barbarians
Rocket Elite Barbarians Fireball The Log
Wizard Minions Elite Barbarians Fireball
Fireball Minions Elite Barbarians Mega Minion Wizard The Log
Wizard The Log Minions Mega Minion Fireball
Elite Barbarians
Wizard Minions Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Elite Barbarians Mega Minion Wizard Rocket The Log
Minions Elite Barbarians Rocket The Log
Rocket Elite Barbarians Fireball The Log
Elite Barbarians
Fireball Wizard Rocket Minions
Rocket Minions Elite Barbarians Mega Minion Fireball
Elite Barbarians
Rocket Minions Elite Barbarians Mega Minion Fireball The Log
Mega Minion
Minions Elite Barbarians Mega Minion
Rocket Elite Barbarians Fireball The Log
Elite Barbarians Rocket Fireball Wizard
Wizard Fireball
Elite Barbarians Minions Mega Minion Fireball Rocket The Log
Minions Elite Barbarians Mega Minion Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Wizard Rocket The Log
Fireball Wizard Minions Mega Minion Rocket
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Rocket Minions Elite Barbarians Fireball
Rocket Fireball Wizard The Log
Fireball Wizard Rocket
Rocket Elite Barbarians Fireball The Log
Minions Fireball Rocket
Elite Barbarians Fireball The Log
Rocket Fireball Wizard The Log
Fireball Wizard Rocket The Log
Fireball Rocket
Minions Rocket
Rocket Mega Minion Fireball Wizard The Log
Rocket Fireball Wizard The Log
Rocket Minions Fireball The Log
Rocket Fireball Wizard
Rocket The Log
Rocket Fireball The Log
The Log Fireball Wizard
Mega Minion
Fireball The Log Wizard
Fireball Wizard The Log
Fireball Rocket The Log
Elite Barbarians Fireball Wizard
Rocket Minions Mega Minion Fireball Wizard
Elite Barbarians Mega Minion Fireball
Fireball Wizard Rocket The Log
Rocket Fireball
Rocket Fireball Wizard The Log
Minions Fireball Rocket
Fireball Rocket Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard Rocket
The Log Fireball Wizard
Rocket Fireball
Elite Barbarians Mega Minion
Minions Elite Barbarians Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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