My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch Lumberjack
Zap
Witch
Barbarian Barrel
Witch Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Fireball
Mega Minion Witch Electro Wizard Lumberjack
Poison
Mega Minion Witch Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Tornado Mini P.E.K.K.A Electro Wizard Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Tornado Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem
Mini P.E.K.K.A
Mirror Tornado Golem Electro Wizard Lumberjack
Mirror
Mini P.E.K.K.A Tornado Lumberjack
Tornado
Mini P.E.K.K.A Mirror Witch Golem
Witch
Tornado Golem Lumberjack
Golem
Mega Minion Mini P.E.K.K.A Tornado Witch Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Golem Lumberjack
Lumberjack
Mini P.E.K.K.A Mirror Witch Golem Electro Wizard

Defense Synergies 2 14

Mega Minion
Tornado Witch Electro Wizard Lumberjack
Mini P.E.K.K.A
Electro Wizard Mirror Tornado Witch
Mirror
Tornado Mini P.E.K.K.A Electro Wizard Lumberjack
Tornado
Mirror Mega Minion Mini P.E.K.K.A Witch Electro Wizard
Witch
Mega Minion Mini P.E.K.K.A Tornado Electro Wizard Lumberjack
Golem
Electro Wizard
Mini P.E.K.K.A Mega Minion Mirror Tornado Witch Lumberjack
Lumberjack
Mega Minion Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Minion Witch Electro Wizard
Mini P.E.K.K.A Tornado Witch Lumberjack Mega Minion Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Mega Minion Electro Wizard
Mini P.E.K.K.A Tornado Lumberjack
Tornado Mega Minion Electro Wizard Lumberjack
Mega Minion Tornado Electro Wizard Witch
Electro Wizard
Mini P.E.K.K.A Witch Tornado Lumberjack
Tornado Mini P.E.K.K.A Electro Wizard Lumberjack
Witch Electro Wizard Mega Minion Tornado Lumberjack
Mega Minion Tornado Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Witch Electro Wizard
Mega Minion Mini P.E.K.K.A Tornado Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Tornado Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Tornado Witch Electro Wizard Lumberjack
Mega Minion Tornado Witch Electro Wizard Lumberjack
Tornado Witch Mega Minion Electro Wizard Lumberjack
Mini P.E.K.K.A Tornado Electro Wizard Lumberjack
Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch Electro Wizard
Electro Wizard Mega Minion Mini P.E.K.K.A Lumberjack
Lumberjack Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Tornado Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Tornado Witch Electro Wizard
Mini P.E.K.K.A Mega Minion Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Wizard Mega Minion Mini P.E.K.K.A Tornado Witch
Witch Mega Minion
Mega Minion Mini P.E.K.K.A Witch Lumberjack
Tornado Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Witch
Witch Electro Wizard Mega Minion Mini P.E.K.K.A Tornado Lumberjack
Mega Minion Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Electro Wizard
Mega Minion Tornado Witch
Tornado Witch
Tornado
Tornado
Mini P.E.K.K.A Tornado Electro Wizard Lumberjack
Tornado Electro Wizard
Tornado
Witch
Tornado
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Electro Wizard
Tornado Witch
Tornado
Tornado
Tornado Witch
Mega Minion Witch
Tornado Witch Electro Wizard
Tornado Witch
Tornado
Tornado Witch Electro Wizard
Electro Wizard Mega Minion Witch
Mega Minion Mini P.E.K.K.A
Electro Wizard
Electro Wizard Witch
Mega Minion Tornado Witch Electro Wizard
Mega Minion Mini P.E.K.K.A Electro Wizard Lumberjack
Tornado
Mega Minion
Tornado Witch Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Electro Wizard

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