My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Night Witch
Giant Snowball
Goblins Archers Mega Minion Night Witch
Zap
Goblins Archers Night Witch
Barbarian Barrel
Goblins Archers Elite Barbarians Night Witch
The Log
Goblins Archers Elite Barbarians
Earthquake
Archers
Arrows
Goblins Archers Night Witch
Royal Delivery
Goblins Archers Elite Barbarians Mega Minion Night Witch
Fireball
Archers Elite Barbarians Mega Minion Night Witch
Poison
Archers Mega Minion Night Witch
Lightning
Elite Barbarians Mega Minion Night Witch
Rocket
Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Mega Minion Fireball Night Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Elite Barbarians Mega Minion Fireball Goblins Archers Golem Night Witch
Archers
Goblins Zap Elite Barbarians Golem
Elite Barbarians
Zap Archers Fireball
Mega Minion
Zap Golem Fireball
Fireball
Zap Golem Elite Barbarians Mega Minion
Golem
Mega Minion Fireball Night Witch Zap Archers
Night Witch
Golem Zap

Defense Synergies 2 10

Goblins
Zap Archers Mega Minion Night Witch
Zap
Mega Minion Fireball Goblins Archers Elite Barbarians Night Witch
Archers
Goblins Zap Mega Minion
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Goblins Archers Elite Barbarians Night Witch
Fireball
Zap
Golem
Night Witch
Goblins Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Elite Barbarians Goblins Zap Mega Minion Night Witch
Goblins Archers Elite Barbarians Mega Minion Night Witch
Elite Barbarians Night Witch Goblins Mega Minion
Elite Barbarians Fireball
Fireball Goblins Zap Archers Mega Minion Night Witch
Mega Minion Zap Archers Fireball Night Witch
Zap Fireball
Goblins Elite Barbarians Night Witch
Elite Barbarians Goblins Archers Night Witch
Goblins Archers Zap Mega Minion Fireball Night Witch
Mega Minion Zap Archers Fireball Night Witch
Night Witch Zap Elite Barbarians Fireball
Fireball Goblins Zap Mega Minion Night Witch
Elite Barbarians
Zap Elite Barbarians Fireball
Goblins Elite Barbarians Fireball Night Witch
Fireball Goblins Zap Archers Elite Barbarians Mega Minion Night Witch
Zap Archers Mega Minion Fireball
Elite Barbarians
Goblins Archers Elite Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Elite Barbarians Mega Minion
Goblins Zap Elite Barbarians
Zap Elite Barbarians Fireball Night Witch
Elite Barbarians Night Witch
Fireball Zap Archers
Goblins Archers Elite Barbarians Mega Minion Fireball Night Witch
Elite Barbarians
Zap Goblins Elite Barbarians Mega Minion Fireball
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Night Witch
Archers Fireball
Elite Barbarians Goblins Zap Archers Mega Minion Fireball Night Witch
Zap Archers Elite Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion
Archers
Fireball Zap
Fireball Zap
Goblins Elite Barbarians Fireball Night Witch
Zap Fireball
Fireball Zap Archers
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Archers Mega Minion Fireball
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Night Witch
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Archers Fireball Night Witch
Fireball Zap Archers Mega Minion
Fireball
Fireball Mega Minion
Zap Fireball
Zap Fireball
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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