My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Prince
Giant Snowball
Mega Minion Guards Princess
Zap
Guards Prince Princess
Barbarian Barrel
Guards Princess Electro Wizard
The Log
Guards Prince Princess
Earthquake
Guards
Arrows
Guards Princess
Royal Delivery
Mega Minion Guards Prince Princess Electro Wizard
Fireball
Mega Minion Princess Electro Wizard
Poison
Mega Minion Guards Princess Electro Wizard
Lightning
Mega Minion Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Guards Princess Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Prince Electro Wizard Guards The Log Princess
Mega Minion
Zap Giant
Giant
Zap Mega Minion Prince Guards The Log Princess Electro Wizard
Guards
Zap Giant The Log
Prince
Zap Giant The Log Princess Electro Wizard
The Log
Zap Giant Guards Prince Princess
Princess
Zap Giant Prince The Log
Electro Wizard
Zap Giant Prince

Defense Synergies 3 15

Zap
Mega Minion Electro Wizard Guards Prince The Log Princess
Mega Minion
Zap Guards The Log Princess Electro Wizard
Giant
Guards
Zap Mega Minion Prince The Log Princess Electro Wizard
Prince
The Log Zap Guards Electro Wizard
The Log
Prince Zap Mega Minion Guards Princess Electro Wizard
Princess
Zap Mega Minion Guards The Log
Electro Wizard
Zap Mega Minion Guards Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
Zap Mega Minion Prince The Log Electro Wizard
Prince Mega Minion Electro Wizard
Prince Mega Minion Guards Electro Wizard
Prince The Log Princess
The Log Zap Mega Minion Guards Electro Wizard
Mega Minion Electro Wizard Zap Princess
Zap The Log Electro Wizard
Prince Princess
Guards Prince Electro Wizard
Guards Electro Wizard Zap Mega Minion The Log Princess
Mega Minion Zap Princess Electro Wizard
Prince Zap Guards The Log Electro Wizard
Zap Mega Minion Guards Prince The Log Princess Electro Wizard
Prince Electro Wizard
Zap Prince The Log Electro Wizard
Prince Electro Wizard
Zap Mega Minion Guards Prince The Log Electro Wizard
Zap The Log Mega Minion Guards Princess Electro Wizard
Prince Electro Wizard
Guards Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Prince Electro Wizard
Electro Wizard Zap Mega Minion Prince The Log
Guards Zap Prince The Log Electro Wizard
Guards Prince Zap The Log Electro Wizard
Guards Prince
Zap Princess Electro Wizard
Guards Prince Mega Minion Electro Wizard
Prince
Zap Electro Wizard Mega Minion Prince The Log
Mega Minion Guards
Mega Minion Guards Prince
Zap Guards Prince The Log Electro Wizard
Prince Guards
Princess
Guards Electro Wizard Zap Mega Minion Prince The Log
Zap Mega Minion The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
Zap The Log Princess Electro Wizard
The Log
Guards Prince The Log
Zap The Log
Zap Mega Minion Princess
The Log Princess
The Log Zap Princess
The Log Zap
Guards Prince Electro Wizard
Zap Prince The Log Princess Electro Wizard
Zap Princess
The Log Princess
Princess
Princess Zap Prince The Log
Zap The Log Princess
The Log Princess
Zap Mega Minion Prince The Log Princess Electro Wizard
Zap The Log Princess
Prince The Log
Princess
Prince The Log
Zap The Log
Zap The Log Princess
Mega Minion
The Log Zap Princess Electro Wizard
Zap Prince The Log Princess
Zap The Log
Zap Princess Electro Wizard
Zap Electro Wizard Mega Minion Guards
Mega Minion
Zap The Log
Zap Princess Electro Wizard
Prince
The Log Princess
Zap Electro Wizard Guards Prince Princess
Zap Mega Minion Princess Electro Wizard
The Log
Mega Minion Prince Princess Electro Wizard
The Log Zap Princess
Zap
Mega Minion Prince
Zap Guards The Log Princess Electro Wizard
Zap Princess Electro Wizard
Zap Prince The Log Princess Electro Wizard

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