My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Giant
Giant Snowball
Goblin Gang Mega Minion Hog Rider Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Hog Rider Baby Dragon
Fireball
Goblin Gang Elite Barbarians Mega Minion Hog Rider Baby Dragon
Poison
Goblin Gang Mega Minion
Lightning
Elite Barbarians Mega Minion Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Fireball Hog Rider Baby Dragon Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Fireball

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Fireball Hog Rider Giant Baby Dragon
Goblin Gang
Hog Rider Giant Baby Dragon
Elite Barbarians
Zap Fireball Hog Rider
Mega Minion
Zap Giant Fireball Baby Dragon
Fireball
Zap Hog Rider Elite Barbarians Mega Minion Giant Baby Dragon
Hog Rider
Zap Goblin Gang Fireball Elite Barbarians Giant Baby Dragon
Giant
Zap Mega Minion Goblin Gang Fireball Hog Rider Baby Dragon
Baby Dragon
Zap Goblin Gang Mega Minion Fireball Hog Rider Giant

Defense Synergies 2 5

Zap
Mega Minion Fireball Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang
Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Baby Dragon
Fireball
Zap
Hog Rider
Giant
Baby Dragon
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Baby Dragon
Elite Barbarians Zap Goblin Gang Mega Minion
Goblin Gang Elite Barbarians Mega Minion
Elite Barbarians Goblin Gang Mega Minion
Elite Barbarians Fireball
Goblin Gang Fireball Zap Mega Minion Baby Dragon
Mega Minion Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Baby Dragon
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Zap Mega Minion Fireball Baby Dragon
Mega Minion Zap Goblin Gang Fireball Baby Dragon
Zap Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Mega Minion Baby Dragon
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Goblin Gang Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Mega Minion Baby Dragon
Zap Baby Dragon Mega Minion Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Mega Minion Baby Dragon
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Elite Barbarians Mega Minion Fireball
Elite Barbarians
Zap Elite Barbarians Mega Minion Fireball Baby Dragon
Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Elite Barbarians Zap Mega Minion Fireball Baby Dragon
Zap Elite Barbarians Mega Minion Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Mega Minion Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Mega Minion Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Mega Minion
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Elite Barbarians Zap Fireball Baby Dragon
Zap Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Baby Dragon
Fireball
Fireball Goblin Gang Mega Minion Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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