My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Balloon Inferno Dragon
Giant Snowball
Minions Goblin Gang Mega Minion Balloon Inferno Dragon
Zap
Minions Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mega Minion Balloon Inferno Dragon
Fireball
Minions Goblin Gang Mega Minion Balloon Inferno Dragon
Poison
Minions Goblin Gang Mega Minion Balloon
Lightning
Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Mega Minion Freeze Inferno Dragon Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Mega Minion

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Balloon Mega Minion Freeze
Minions
Giant Balloon Inferno Dragon
Goblin Gang
Giant Balloon
Mega Minion
Giant Arrows Balloon
Giant
Arrows Minions Mega Minion Goblin Gang Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Minions Goblin Gang Mega Minion Giant
Inferno Dragon
Minions

Defense Synergies 0 4

Arrows
Mega Minion
Minions
Freeze
Goblin Gang
Inferno Dragon
Mega Minion
Arrows Freeze
Giant
Freeze
Minions Mega Minion
Balloon
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion
Inferno Dragon Minions Goblin Gang Mega Minion
Goblin Gang Minions Mega Minion Freeze Inferno Dragon
Inferno Dragon Minions Goblin Gang Mega Minion
Arrows
Arrows Goblin Gang Freeze Minions Mega Minion
Minions Mega Minion Inferno Dragon Arrows Goblin Gang Freeze
Arrows
Inferno Dragon Minions Goblin Gang
Goblin Gang
Minions Goblin Gang Arrows Mega Minion Freeze
Arrows Minions Mega Minion Inferno Dragon Goblin Gang
Minions Goblin Gang Freeze
Arrows Minions Goblin Gang Mega Minion Freeze
Inferno Dragon Goblin Gang
Goblin Gang Freeze Inferno Dragon
Arrows Minions Goblin Gang
Arrows Minions Goblin Gang Mega Minion
Arrows Freeze Minions Mega Minion Inferno Dragon
Inferno Dragon
Goblin Gang Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Mega Minion Inferno Dragon
Goblin Gang Minions
Goblin Gang
Goblin Gang Inferno Dragon
Arrows Minions Goblin Gang Freeze
Goblin Gang Minions Mega Minion
Inferno Dragon
Freeze Minions Mega Minion Inferno Dragon
Goblin Gang Mega Minion Inferno Dragon
Inferno Dragon Minions Mega Minion
Arrows
Goblin Gang
Goblin Gang Minions Mega Minion Freeze Inferno Dragon
Arrows Minions Mega Minion Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Minions Mega Minion Freeze
Arrows
Arrows Freeze
Arrows
Minions Goblin Gang
Arrows
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Minions
Arrows Mega Minion
Arrows
Minions
Arrows
Arrows
Arrows Freeze
Mega Minion Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Minions Mega Minion Freeze
Mega Minion
Arrows
Arrows Freeze
Arrows
Minions Goblin Gang Freeze
Arrows Mega Minion
Freeze
Arrows
Goblin Gang Mega Minion
Arrows
Arrows
Mega Minion
Minions Goblin Gang Freeze
Freeze

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