My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon P.E.K.K.A Bandit Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman
Giant Snowball
Mega Minion Baby Dragon Fisherman
Zap
Bandit Fisherman
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit Fisherman
Earthquake
Arrows
Royal Delivery
Mega Minion Baby Dragon P.E.K.K.A Bandit Fisherman Electro Wizard
Fireball
Mega Minion Baby Dragon Bandit Fisherman Electro Wizard
Poison
Mega Minion Fisherman Electro Wizard
Lightning
Mega Minion Baby Dragon Bandit Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Bandit Fisherman Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Mega Minion Bandit Fisherman

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Baby Dragon Poison Bandit Fisherman
Mega Minion
Zap Baby Dragon Poison
Baby Dragon
Zap Mega Minion Poison P.E.K.K.A Bandit Fisherman Electro Wizard
Poison
P.E.K.K.A Zap Mega Minion Baby Dragon
P.E.K.K.A
Zap Poison Electro Wizard Baby Dragon Fisherman
Bandit
Zap Baby Dragon Electro Wizard
Fisherman
Zap Baby Dragon P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Baby Dragon Bandit

Defense Synergies 2 16

Zap
Mega Minion Electro Wizard Baby Dragon Poison P.E.K.K.A Bandit Fisherman
Mega Minion
Zap Baby Dragon Bandit Fisherman Electro Wizard
Baby Dragon
Zap Mega Minion P.E.K.K.A Bandit
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Baby Dragon Fisherman Electro Wizard
Bandit
Zap Mega Minion Baby Dragon Fisherman Electro Wizard
Fisherman
Zap Mega Minion P.E.K.K.A Bandit
Electro Wizard
Zap Mega Minion Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon Electro Wizard
P.E.K.K.A Zap Mega Minion Bandit Fisherman Electro Wizard
P.E.K.K.A Fisherman Mega Minion Bandit Electro Wizard
P.E.K.K.A Mega Minion Bandit Fisherman Electro Wizard
Poison P.E.K.K.A
Zap Mega Minion Baby Dragon Bandit Electro Wizard
Mega Minion Electro Wizard Zap Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Fisherman
Bandit Fisherman Electro Wizard
Poison Electro Wizard Zap Mega Minion Baby Dragon Bandit Fisherman
Mega Minion Zap Baby Dragon Poison Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Zap Mega Minion Baby Dragon Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Fisherman Electro Wizard
Poison P.E.K.K.A Fisherman Electro Wizard
Zap Mega Minion Baby Dragon Bandit Fisherman Electro Wizard
Zap Baby Dragon Poison Mega Minion Bandit Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Baby Dragon Poison P.E.K.K.A Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Fisherman Electro Wizard
Poison Bandit Electro Wizard Zap Mega Minion Baby Dragon Fisherman
P.E.K.K.A Bandit Zap Fisherman Electro Wizard
P.E.K.K.A Zap Bandit Fisherman Electro Wizard
P.E.K.K.A Bandit Fisherman
Poison Zap Baby Dragon Electro Wizard
P.E.K.K.A Mega Minion Bandit Electro Wizard
P.E.K.K.A Fisherman
Zap P.E.K.K.A Electro Wizard Mega Minion Baby Dragon Poison Bandit
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Bandit
Baby Dragon
Electro Wizard Zap Mega Minion Baby Dragon Poison P.E.K.K.A Fisherman
Poison Zap Mega Minion Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Zap Baby Dragon Bandit Fisherman Electro Wizard
Baby Dragon Poison Bandit
Poison
Poison Zap Baby Dragon
Poison Zap Mega Minion Baby Dragon
Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Bandit Fisherman
Poison Fisherman Electro Wizard
Poison Zap Bandit Fisherman Electro Wizard
Poison Zap Baby Dragon
Poison Baby Dragon Bandit Fisherman
Baby Dragon Poison Bandit Fisherman
Zap Baby Dragon Poison Fisherman
Zap Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Fisherman
Zap Mega Minion Baby Dragon Poison Bandit Fisherman Electro Wizard
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Fisherman
Zap Baby Dragon Poison
Zap Poison Baby Dragon
Mega Minion Fisherman
Poison Zap Baby Dragon Bandit Fisherman Electro Wizard
Zap Baby Dragon Poison Bandit Fisherman
Poison Zap Baby Dragon Bandit Fisherman
Poison Zap Baby Dragon Electro Wizard
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bandit
Poison Zap Mega Minion Baby Dragon Electro Wizard
Poison Mega Minion Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Poison
Mega Minion P.E.K.K.A
Zap Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Bandit Electro Wizard

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