My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Mega Minion Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Electro Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Fireball
Bomber Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Poison
Bomber Mega Minion Electro Wizard
Lightning
Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Mega Minion Tornado Fireball Baby Dragon Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Mega Minion Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Baby Dragon
Zap
Elite Barbarians Mega Minion Fireball Tornado Electro Wizard Bomber Baby Dragon
Elite Barbarians
Zap Bomber Fireball
Mega Minion
Zap Fireball Baby Dragon
Fireball
Zap Tornado Elite Barbarians Mega Minion Baby Dragon Electro Wizard
Tornado
Zap Fireball Baby Dragon
Baby Dragon
Tornado Bomber Zap Mega Minion Fireball Electro Wizard
Electro Wizard
Zap Fireball Baby Dragon

Defense Synergies 4 13

Bomber
Zap Tornado Electro Wizard
Zap
Mega Minion Fireball Electro Wizard Bomber Elite Barbarians Tornado Baby Dragon
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Elite Barbarians Tornado Baby Dragon Electro Wizard
Fireball
Zap Tornado Electro Wizard
Tornado
Fireball Bomber Zap Mega Minion Baby Dragon Electro Wizard
Baby Dragon
Zap Mega Minion Tornado
Electro Wizard
Zap Bomber Mega Minion Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Fireball Baby Dragon Electro Wizard
Elite Barbarians Bomber Zap Mega Minion Electro Wizard
Tornado Bomber Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Bomber Mega Minion Electro Wizard
Bomber Elite Barbarians Fireball Tornado
Fireball Tornado Bomber Zap Mega Minion Baby Dragon Electro Wizard
Mega Minion Tornado Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Elite Barbarians Tornado
Elite Barbarians Tornado Bomber Electro Wizard
Electro Wizard Bomber Zap Mega Minion Fireball Tornado Baby Dragon
Mega Minion Zap Fireball Tornado Baby Dragon Electro Wizard
Bomber Zap Elite Barbarians Fireball Electro Wizard
Bomber Fireball Zap Mega Minion Tornado Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard
Tornado Zap Elite Barbarians Fireball Electro Wizard
Bomber Elite Barbarians Fireball Tornado Electro Wizard
Fireball Bomber Zap Elite Barbarians Mega Minion Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Bomber Mega Minion Fireball Electro Wizard
Elite Barbarians Tornado Electro Wizard
Bomber Elite Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Bomber Zap Elite Barbarians Mega Minion Baby Dragon
Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians
Fireball Zap Tornado Baby Dragon Electro Wizard
Elite Barbarians Mega Minion Fireball Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Mega Minion Fireball Tornado Baby Dragon
Mega Minion
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Tornado Electro Wizard
Elite Barbarians Fireball
Bomber Fireball Baby Dragon
Elite Barbarians Electro Wizard Bomber Zap Mega Minion Fireball Tornado Baby Dragon
Bomber Zap Elite Barbarians Mega Minion Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Tornado Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Bomber Fireball Zap Baby Dragon
Fireball Zap Mega Minion Tornado Baby Dragon
Bomber Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado
Elite Barbarians Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Zap Elite Barbarians Fireball Baby Dragon
Bomber Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Bomber
Bomber Zap Mega Minion Fireball Baby Dragon Electro Wizard
Bomber Zap Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Bomber Fireball Baby Dragon
Mega Minion
Fireball Zap Tornado Baby Dragon Electro Wizard
Fireball Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Elite Barbarians Zap Fireball Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Bomber Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Mega Minion Tornado Baby Dragon Electro Wizard
Fireball
Fireball Mega Minion Baby Dragon Electro Wizard
Bomber Zap Fireball Baby Dragon
Zap Fireball Tornado
Elite Barbarians Mega Minion
Zap Elite Barbarians Fireball Tornado Baby Dragon Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Baby Dragon Electro Wizard

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