My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Furnace Electro Dragon Lumberjack Night Witch
Zap
Furnace Night Witch
Barbarian Barrel
Furnace Lumberjack Night Witch
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace Night Witch
Royal Delivery
Mega Minion Electro Dragon Lumberjack Night Witch
Fireball
Mega Minion Furnace Electro Dragon Lumberjack Night Witch
Poison
Mega Minion Furnace Electro Dragon Night Witch
Lightning
Mega Minion Furnace Electro Dragon Lumberjack Night Witch
Rocket
Furnace Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Fireball Furnace Lumberjack Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Fireball Furnace

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Furnace Electro Dragon Golem Lumberjack Night Witch
Mega Minion
Zap Golem Fireball Furnace
Fireball
Zap Golem Mega Minion
Furnace
Zap Mega Minion Electro Dragon Golem
Electro Dragon
Golem Zap Furnace
Golem
Mega Minion Fireball Electro Dragon Night Witch Zap Furnace Lumberjack
Lumberjack
Zap Golem Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 2 10

Zap
Mega Minion Fireball Furnace Electro Dragon Lumberjack Night Witch
Mega Minion
Zap Furnace Lumberjack Night Witch
Fireball
Zap Lumberjack
Furnace
Zap Mega Minion Lumberjack
Electro Dragon
Zap Lumberjack
Golem
Lumberjack
Zap Mega Minion Fireball Furnace Electro Dragon
Night Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Dragon
Lumberjack Zap Mega Minion Furnace Electro Dragon Night Witch
Furnace Lumberjack Mega Minion Electro Dragon Night Witch
Lumberjack Night Witch Mega Minion Furnace Electro Dragon
Fireball Lumberjack
Fireball Zap Mega Minion Furnace Electro Dragon Lumberjack Night Witch
Mega Minion Furnace Zap Fireball Electro Dragon Night Witch
Zap Fireball Electro Dragon
Furnace Lumberjack Night Witch
Lumberjack Night Witch
Zap Mega Minion Fireball Furnace Electro Dragon Lumberjack Night Witch
Mega Minion Zap Fireball Furnace Electro Dragon Night Witch
Furnace Lumberjack Night Witch Zap Fireball Electro Dragon
Fireball Zap Mega Minion Furnace Electro Dragon Lumberjack Night Witch
Furnace Lumberjack
Zap Fireball Furnace Lumberjack
Fireball Furnace Electro Dragon Lumberjack Night Witch
Fireball Zap Mega Minion Furnace Electro Dragon Lumberjack Night Witch
Zap Furnace Mega Minion Fireball Electro Dragon Lumberjack
Lumberjack
Fireball Furnace Electro Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Furnace
Fireball Zap Mega Minion Electro Dragon Lumberjack
Lumberjack Zap Furnace Electro Dragon
Lumberjack Zap Fireball Night Witch
Lumberjack Night Witch
Fireball Furnace Zap Electro Dragon
Mega Minion Fireball Furnace Lumberjack Night Witch
Lumberjack
Zap Electro Dragon Mega Minion Fireball
Mega Minion
Mega Minion Electro Dragon Lumberjack
Zap Fireball
Fireball Lumberjack Night Witch
Fireball Furnace Electro Dragon
Electro Dragon Zap Mega Minion Fireball Furnace Lumberjack Night Witch
Zap Mega Minion Fireball Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Zap Furnace
Fireball Zap Mega Minion Furnace Electro Dragon
Furnace
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Electro Dragon Lumberjack Night Witch
Zap Fireball Electro Dragon
Fireball Zap Electro Dragon
Fireball
Fireball Electro Dragon
Zap Fireball Furnace
Zap Fireball Furnace Electro Dragon
Fireball Furnace Electro Dragon
Fireball
Night Witch
Zap Mega Minion Fireball Electro Dragon
Zap Fireball Electro Dragon
Fireball Night Witch
Fireball
Zap Fireball Electro Dragon
Zap Fireball Furnace Electro Dragon
Mega Minion
Fireball Zap Electro Dragon
Fireball Zap Electro Dragon
Fireball Zap
Zap Fireball Furnace Electro Dragon Night Witch
Zap Electro Dragon Mega Minion Fireball
Mega Minion Fireball Night Witch
Zap Fireball Electro Dragon Night Witch
Zap Fireball Electro Dragon
Fireball
Zap Fireball Electro Dragon Night Witch
Fireball Zap Mega Minion Electro Dragon
Fireball
Fireball Mega Minion Electro Dragon Lumberjack
Zap Fireball Electro Dragon
Zap Fireball
Mega Minion Electro Dragon
Zap Electro Dragon Fireball
Zap Fireball Electro Dragon
Electro Dragon Zap Fireball

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