My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Barbarians Mega Minion
Zap
Bats Royal Giant
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Mega Minion Wizard
Fireball
Barbarians Mega Minion Wizard
Poison
Bats Barbarians Mega Minion Wizard
Lightning
Mega Minion Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mega Minion Fireball Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Mega Minion
Zap
Mega Minion Fireball Bats Royal Giant The Log
Barbarians
Royal Giant
Bats Fireball Zap Mega Minion Wizard The Log
Mega Minion
Zap Bats Royal Giant Fireball
Fireball
Zap Royal Giant Mega Minion The Log
Wizard
Royal Giant
The Log
Zap Royal Giant Fireball

Defense Synergies 3 7

Bats
Zap The Log
Zap
Mega Minion Fireball Bats Barbarians The Log
Barbarians
Zap
Royal Giant
Mega Minion
Zap Wizard The Log
Fireball
Zap The Log
Wizard
Mega Minion The Log
The Log
Fireball Bats Zap Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard The Log
Barbarians Bats Zap Mega Minion The Log
Barbarians Bats Mega Minion
Barbarians Bats Mega Minion
Barbarians Fireball The Log
Fireball The Log Bats Zap Mega Minion
Bats Mega Minion Zap Fireball Wizard
Zap Barbarians Fireball The Log
Barbarians
Barbarians
Bats Barbarians Zap Mega Minion Fireball Wizard The Log
Mega Minion Bats Zap Fireball Wizard
Barbarians Bats Zap Fireball Wizard The Log
Fireball Wizard Bats Zap Barbarians Mega Minion The Log
Barbarians
Barbarians Zap Fireball The Log
Barbarians Wizard Bats Fireball
Fireball Bats Zap Barbarians Mega Minion Wizard The Log
Zap Wizard The Log Bats Barbarians Mega Minion Fireball
Barbarians
Wizard Bats Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Mega Minion Wizard The Log
Barbarians Bats Zap The Log
Bats Zap Barbarians Fireball The Log
Barbarians
Fireball Wizard Bats Zap
Bats Barbarians Mega Minion Fireball
Barbarians
Zap Bats Barbarians Mega Minion Fireball The Log
Barbarians Mega Minion
Bats Barbarians Mega Minion
Zap Barbarians Fireball The Log
Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Bats Zap Mega Minion Fireball The Log
Bats Zap Barbarians Mega Minion Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Bats Zap Mega Minion
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Bats Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Zap Mega Minion Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Wizard
Mega Minion
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Bats Zap Fireball Wizard
Zap Bats Mega Minion Fireball Wizard
Mega Minion Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Bats Barbarians Fireball
Fireball Zap Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard
The Log Zap Fireball Wizard
Zap Fireball
Mega Minion
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log

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