My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Valkyrie Bomb Tower Wizard
The Log
Earthquake
Bomb Tower
Arrows
Royal Delivery
Mega Minion Valkyrie Wizard
Fireball
Mega Minion Bomb Tower Wizard
Poison
Mega Minion Bomb Tower Wizard
Lightning
Mega Minion Valkyrie Bomb Tower Wizard
Rocket
Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Mega Minion Fireball Valkyrie Bomb Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Mega Minion Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie Mega Knight
Fireball
Mirror Mega Minion The Log Mega Knight
Valkyrie
Mega Minion Wizard
Bomb Tower
Wizard
Valkyrie Mega Knight
Mirror
Fireball The Log
The Log
Mirror Fireball Mega Knight
Mega Knight
Mega Minion Fireball Wizard The Log

Defense Synergies 3 18

Mega Minion
Valkyrie Bomb Tower Wizard The Log Mega Knight
Fireball
Mirror The Log Valkyrie Bomb Tower Mega Knight
Valkyrie
Mega Minion Fireball Bomb Tower Wizard Mirror The Log
Bomb Tower
The Log Mega Minion Fireball Valkyrie Mirror
Wizard
Mega Minion Valkyrie The Log Mega Knight
Mirror
Fireball Valkyrie Bomb Tower The Log Mega Knight
The Log
Fireball Bomb Tower Mega Minion Valkyrie Wizard Mirror Mega Knight
Mega Knight
Mega Minion Fireball Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard The Log
Bomb Tower Mega Minion Valkyrie The Log Mega Knight
Bomb Tower Mega Knight Mega Minion Valkyrie
Bomb Tower Mega Minion Valkyrie Mega Knight
Fireball Valkyrie Bomb Tower The Log Mega Knight
Fireball The Log Mega Minion Valkyrie Bomb Tower Mega Knight
Mega Minion Fireball Bomb Tower Wizard
Fireball Valkyrie Bomb Tower The Log Mega Knight
Bomb Tower
Valkyrie Mega Knight
Valkyrie Mega Minion Fireball Bomb Tower Wizard The Log Mega Knight
Mega Minion Fireball Wizard
Bomb Tower Mega Knight Fireball Valkyrie Wizard The Log
Fireball Valkyrie Bomb Tower Wizard Mega Knight Mega Minion The Log
Bomb Tower Mega Knight
Bomb Tower Fireball The Log Mega Knight
Bomb Tower Wizard Mega Knight Fireball Valkyrie
Fireball Bomb Tower Mega Knight Mega Minion Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard The Log Mega Minion Fireball Mega Knight
Bomb Tower
Valkyrie Wizard Mega Knight Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball
Fireball Mega Minion Valkyrie Bomb Tower Wizard The Log Mega Knight
Mega Knight Valkyrie Bomb Tower The Log
Valkyrie Mega Knight Fireball The Log
Valkyrie Mega Knight
Fireball Wizard Bomb Tower
Mega Minion Fireball Valkyrie Bomb Tower
Mega Knight Valkyrie Bomb Tower
Mega Knight Mega Minion Fireball Valkyrie Bomb Tower The Log
Mega Minion
Mega Knight Mega Minion Valkyrie Bomb Tower
Mega Knight Fireball Valkyrie The Log
Mega Knight Fireball Valkyrie Bomb Tower Wizard
Wizard Fireball Valkyrie Bomb Tower Mega Knight
Mega Minion Fireball Valkyrie Bomb Tower The Log
Valkyrie Mega Knight Mega Minion Fireball Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log Mega Knight
Fireball Wizard Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Mega Minion Fireball Wizard The Log Mega Knight
Fireball Valkyrie Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Mega Knight
Mega Minion
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Fireball
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Valkyrie Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Minion Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight

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