My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Musketeer Hog Rider Furnace Guards
Zap
Furnace Guards
Barbarian Barrel
Musketeer Furnace Guards
The Log
Musketeer Hog Rider Furnace Guards
Earthquake
Hog Rider Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Mega Minion Musketeer Hog Rider Guards
Fireball
Mega Minion Musketeer Hog Rider Furnace
Poison
Mega Minion Musketeer Furnace Guards
Lightning
Mega Minion Musketeer Furnace
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Guards Fireball Musketeer Hog Rider Furnace Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Guards Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Furnace Poison
Fireball
Hog Rider Mega Minion The Log
Musketeer
Hog Rider The Log
Hog Rider
Fireball Musketeer The Log Furnace Guards Poison
Furnace
Mega Minion Hog Rider
Guards
Hog Rider The Log
Poison
Mega Minion Hog Rider The Log
The Log
Hog Rider Fireball Musketeer Guards Poison

Defense Synergies 3 10

Mega Minion
Musketeer Furnace Guards The Log
Fireball
The Log Musketeer
Musketeer
Guards The Log Mega Minion Fireball Furnace
Hog Rider
Furnace
Mega Minion Musketeer Guards
Guards
Musketeer Mega Minion Furnace Poison The Log
Poison
Guards The Log
The Log
Fireball Musketeer Mega Minion Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer The Log
Mega Minion Musketeer Furnace The Log
Furnace Mega Minion Musketeer
Mega Minion Musketeer Furnace Guards
Fireball Poison The Log
Fireball The Log Mega Minion Musketeer Furnace Guards
Mega Minion Musketeer Furnace Fireball Poison
Fireball Musketeer Poison The Log
Musketeer Furnace
Guards Musketeer
Guards Poison Mega Minion Fireball Musketeer Furnace The Log
Mega Minion Musketeer Fireball Furnace Poison
Furnace Fireball Musketeer Guards The Log
Fireball Mega Minion Furnace Guards Poison The Log
Furnace
Fireball Furnace The Log
Fireball Musketeer Furnace Poison
Fireball Mega Minion Musketeer Furnace Guards The Log
Furnace Poison The Log Mega Minion Fireball Musketeer Guards
Musketeer
Fireball Musketeer Furnace Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Furnace
Fireball Poison Mega Minion Musketeer The Log
Guards Musketeer Furnace The Log
Guards Fireball Musketeer The Log
Musketeer Guards
Fireball Furnace Poison Musketeer
Guards Mega Minion Fireball Musketeer Furnace
Mega Minion Fireball Poison The Log
Mega Minion Musketeer Guards
Mega Minion Musketeer Guards
Fireball Guards Poison The Log
Fireball Guards
Fireball Musketeer Furnace
Guards Mega Minion Fireball Musketeer Furnace Poison The Log
Poison Mega Minion Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer Guards The Log
Fireball Poison Musketeer The Log
Fireball Poison The Log
Fireball Musketeer Guards Poison The Log
Fireball Poison Furnace The Log
Fireball Poison Mega Minion Musketeer Furnace
Musketeer Furnace Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Musketeer Guards Poison
Poison Fireball Musketeer The Log
Fireball Poison Musketeer
Poison Fireball Musketeer The Log
Fireball Musketeer Poison
Fireball Musketeer Furnace Poison The Log
Fireball Musketeer Furnace Poison The Log
Fireball Musketeer Furnace Poison The Log
Fireball Poison
Mega Minion Fireball Musketeer Poison The Log
Fireball Poison The Log
Fireball Musketeer Poison The Log
Fireball Poison
Musketeer The Log
Fireball Musketeer Poison The Log
Poison The Log Fireball Furnace
Mega Minion
Fireball Poison The Log Musketeer
Fireball Musketeer Poison The Log
Fireball Poison Musketeer The Log
Poison Fireball Musketeer Furnace
Mega Minion Fireball Musketeer Guards Poison
Mega Minion Fireball
Poison Fireball Musketeer The Log
Fireball Poison
Fireball Poison The Log
Fireball Musketeer Guards
Fireball Poison Mega Minion Musketeer
The Log Fireball
Fireball Poison Mega Minion Musketeer
The Log Fireball Musketeer Poison
Fireball Poison
Mega Minion Musketeer
Fireball Musketeer Guards Poison The Log
Fireball Musketeer Poison
Poison Fireball Musketeer The Log

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