My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Baby Dragon Dark Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Mega Minion Baby Dragon Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Valkyrie Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Electro Wizard Inferno Dragon
Fireball
Mega Minion Baby Dragon Electro Wizard Inferno Dragon
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie Baby Dragon
Fireball
Mega Minion Baby Dragon Dark Prince Electro Wizard
Mini P.E.K.K.A
Valkyrie Baby Dragon Dark Prince Electro Wizard
Valkyrie
Mega Minion Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Baby Dragon
Mega Minion Fireball Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard Inferno Dragon
Dark Prince
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Inferno Dragon
Baby Dragon

Defense Synergies 1 16

Mega Minion
Valkyrie Baby Dragon Dark Prince Electro Wizard
Fireball
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Valkyrie Baby Dragon
Valkyrie
Mega Minion Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Mega Minion Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Dark Prince
Mega Minion Fireball Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mega Minion Fireball Valkyrie Dark Prince Inferno Dragon
Inferno Dragon
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Mega Minion Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Mega Minion Valkyrie Dark Prince Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Mega Minion Valkyrie Dark Prince Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Dark Prince
Fireball Mega Minion Valkyrie Baby Dragon Dark Prince Electro Wizard
Mega Minion Electro Wizard Inferno Dragon Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Mega Minion Fireball Baby Dragon Dark Prince
Mega Minion Inferno Dragon Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Mega Minion Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Fireball Mega Minion Valkyrie Baby Dragon Dark Prince Electro Wizard
Valkyrie Baby Dragon Mega Minion Fireball Dark Prince Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Valkyrie Dark Prince Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Inferno Dragon
Mini P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Fireball Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Dark Prince Mega Minion Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Electro Wizard Mega Minion Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Mini P.E.K.K.A Valkyrie Dark Prince
Fireball Valkyrie Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Electro Wizard Mega Minion Fireball Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Inferno Dragon
Valkyrie Mega Minion Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Valkyrie Dark Prince
Fireball Valkyrie Baby Dragon Dark Prince
Fireball Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Valkyrie Dark Prince Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Baby Dragon Dark Prince Electro Wizard
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Dark Prince
Mega Minion Inferno Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Dark Prince
Fireball Mega Minion Baby Dragon Electro Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Electro Wizard
Fireball Baby Dragon
Fireball
Mega Minion Dark Prince
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Dark Prince Electro Wizard

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