My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Mega Minion Clone Lumberjack Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Clone Lumberjack Night Witch
The Log
Mini P.E.K.K.A Clone Lumberjack
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Clone Lumberjack Night Witch
Fireball
Mega Minion Clone Lumberjack Night Witch
Poison
Mega Minion Clone Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mega Minion Clone Fireball Mini P.E.K.K.A Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Mega Minion Clone Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Fireball
Fireball
Mirror Golem Mega Minion
Mini P.E.K.K.A
Mirror Golem Lumberjack
Mirror
Fireball Mini P.E.K.K.A Lumberjack Night Witch
Clone
Golem Night Witch Lumberjack
Golem
Mega Minion Fireball Clone Night Witch Mini P.E.K.K.A Lumberjack
Lumberjack
Mini P.E.K.K.A Mirror Clone Golem Night Witch
Night Witch
Clone Golem Mirror Lumberjack

Defense Synergies 1 7

Mega Minion
Lumberjack Night Witch
Fireball
Mirror Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Fireball Mirror
Mirror
Fireball Mini P.E.K.K.A Lumberjack Night Witch
Clone
Golem
Lumberjack
Mega Minion Fireball Mirror
Night Witch
Mega Minion Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Lumberjack Mega Minion Night Witch
Mini P.E.K.K.A Lumberjack Mega Minion Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Mega Minion
Fireball Mini P.E.K.K.A Lumberjack
Fireball Mega Minion Lumberjack Night Witch
Mega Minion Fireball Night Witch
Fireball
Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack Night Witch
Mega Minion Fireball Lumberjack Night Witch
Mega Minion Fireball Night Witch
Mini P.E.K.K.A Lumberjack Night Witch Fireball
Fireball Mega Minion Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack Night Witch
Fireball Mega Minion Lumberjack Night Witch
Mega Minion Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball
Fireball Mega Minion Mini P.E.K.K.A Lumberjack
Lumberjack Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Fireball Night Witch
Mini P.E.K.K.A Lumberjack Night Witch
Fireball
Mini P.E.K.K.A Mega Minion Fireball Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack
Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A Lumberjack
Fireball
Mini P.E.K.K.A Fireball Lumberjack Night Witch
Fireball
Mega Minion Fireball Mini P.E.K.K.A Lumberjack Night Witch
Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mega Minion
Fireball
Fireball
Fireball Mini P.E.K.K.A Lumberjack Night Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A Night Witch
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball Night Witch
Fireball
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball Night Witch
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Night Witch
Fireball Night Witch
Fireball
Fireball
Fireball Night Witch
Fireball Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A Lumberjack
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball

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