My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Witch Lumberjack
Zap
Witch
Barbarian Barrel
Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Witch Electro Wizard Lumberjack
Fireball
Mega Minion Witch Electro Wizard Lumberjack
Poison
Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Fireball Electro Wizard Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Tornado Electro Wizard Witch Golem Lumberjack
Mega Minion
Zap Golem Fireball
Fireball
Zap Tornado Golem Mega Minion Electro Wizard
Tornado
Zap Fireball Witch Golem
Witch
Zap Tornado Golem Lumberjack
Golem
Mega Minion Fireball Zap Tornado Witch Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Golem Lumberjack
Lumberjack
Zap Witch Golem Electro Wizard

Defense Synergies 4 14

Zap
Mega Minion Fireball Electro Wizard Tornado Witch Lumberjack
Mega Minion
Zap Tornado Witch Electro Wizard Lumberjack
Fireball
Zap Tornado Electro Wizard Lumberjack
Tornado
Fireball Zap Mega Minion Witch Electro Wizard
Witch
Zap Mega Minion Tornado Electro Wizard Lumberjack
Golem
Electro Wizard
Zap Mega Minion Fireball Tornado Witch Lumberjack
Lumberjack
Zap Mega Minion Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Electro Wizard
Lumberjack Zap Mega Minion Witch Electro Wizard
Tornado Witch Lumberjack Mega Minion Electro Wizard
Witch Lumberjack Mega Minion Electro Wizard
Fireball Tornado Lumberjack
Fireball Tornado Zap Mega Minion Electro Wizard Lumberjack
Mega Minion Tornado Electro Wizard Zap Fireball Witch
Zap Fireball Electro Wizard
Witch Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Witch Electro Wizard Zap Mega Minion Fireball Tornado Lumberjack
Mega Minion Zap Fireball Tornado Witch Electro Wizard
Lumberjack Zap Fireball Witch Electro Wizard
Fireball Zap Mega Minion Tornado Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Zap Fireball Electro Wizard Lumberjack
Fireball Tornado Witch Electro Wizard Lumberjack
Fireball Zap Mega Minion Tornado Witch Electro Wizard Lumberjack
Zap Tornado Witch Mega Minion Fireball Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Mega Minion Lumberjack
Lumberjack Zap Witch Electro Wizard
Lumberjack Zap Fireball Tornado Electro Wizard
Witch Lumberjack
Fireball Zap Tornado Witch Electro Wizard
Mega Minion Fireball Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Mega Minion Fireball Tornado Witch
Witch Mega Minion
Mega Minion Witch Lumberjack
Zap Fireball Tornado Electro Wizard
Fireball Witch Lumberjack
Fireball Witch
Witch Electro Wizard Zap Mega Minion Fireball Tornado Lumberjack
Zap Mega Minion Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Mega Minion Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Zap Tornado
Fireball Tornado Electro Wizard Lumberjack
Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Zap Mega Minion Fireball Electro Wizard
Zap Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch
Mega Minion Witch
Fireball Zap Tornado Witch Electro Wizard
Fireball Zap Tornado Witch
Fireball Zap Tornado
Zap Fireball Tornado Witch Electro Wizard
Zap Electro Wizard Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Mega Minion Tornado Witch Electro Wizard
Fireball
Fireball Mega Minion Electro Wizard Lumberjack
Zap Fireball
Zap Fireball Tornado
Mega Minion
Zap Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Electro Wizard

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