My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Giant Skeleton
Giant Snowball
Mega Minion Hog Rider Witch
Zap
Dark Prince Witch
Barbarian Barrel
Dark Prince Witch Giant Skeleton
The Log
Hog Rider Dark Prince Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mega Minion Hog Rider Dark Prince Witch Giant Skeleton
Fireball
Mega Minion Hog Rider Witch
Poison
Mega Minion Witch
Lightning
Mega Minion Dark Prince Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Tornado Fireball Hog Rider Dark Prince Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Tornado Fireball

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Giant Skeleton
Fireball
Hog Rider Tornado Mega Minion Dark Prince The Log
Hog Rider
Fireball The Log Tornado Dark Prince Witch Giant Skeleton
Tornado
Fireball Hog Rider Dark Prince Witch Giant Skeleton The Log
Dark Prince
Fireball Hog Rider Tornado Witch
Witch
Hog Rider Tornado Dark Prince Giant Skeleton
Giant Skeleton
Mega Minion Hog Rider Tornado Witch The Log
The Log
Hog Rider Fireball Tornado Giant Skeleton

Defense Synergies 2 15

Mega Minion
Tornado Dark Prince Witch Giant Skeleton The Log
Fireball
Tornado The Log Dark Prince
Hog Rider
Tornado
Fireball Mega Minion Dark Prince Witch Giant Skeleton The Log
Dark Prince
Mega Minion Fireball Tornado Witch The Log
Witch
Mega Minion Tornado Dark Prince Giant Skeleton The Log
Giant Skeleton
Mega Minion Tornado Witch The Log
The Log
Fireball Mega Minion Tornado Dark Prince Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Mega Minion Dark Prince Witch The Log
Tornado Witch Mega Minion Dark Prince Giant Skeleton
Witch Mega Minion Dark Prince
Fireball Tornado Dark Prince Giant Skeleton The Log
Fireball Tornado The Log Mega Minion Dark Prince
Mega Minion Tornado Fireball Witch
Fireball Giant Skeleton The Log
Witch Tornado
Tornado Dark Prince Giant Skeleton
Witch Mega Minion Fireball Tornado Dark Prince Giant Skeleton The Log
Mega Minion Fireball Tornado Witch
Fireball Dark Prince Witch Giant Skeleton The Log
Fireball Mega Minion Tornado Dark Prince Witch The Log
Tornado Fireball The Log
Fireball Tornado Dark Prince Witch
Fireball Mega Minion Tornado Dark Prince Witch The Log
Tornado Witch The Log Mega Minion Fireball Dark Prince Giant Skeleton
Tornado
Dark Prince Fireball Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Witch Giant Skeleton
Fireball Mega Minion The Log
Giant Skeleton Dark Prince Witch The Log
Dark Prince Giant Skeleton Fireball Tornado The Log
Giant Skeleton Dark Prince Witch
Fireball Tornado Witch
Dark Prince Mega Minion Fireball Witch Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Mega Minion Fireball Tornado Dark Prince Witch The Log
Witch Mega Minion
Mega Minion Dark Prince Witch Giant Skeleton
Fireball Tornado Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Fireball Witch
Fireball Witch
Witch Mega Minion Fireball Tornado Dark Prince Giant Skeleton The Log
Mega Minion Fireball Dark Prince Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Tornado The Log
Fireball Giant Skeleton The Log
Fireball Dark Prince Giant Skeleton The Log
Fireball Dark Prince The Log
Fireball Mega Minion Tornado Witch
Tornado Witch The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado Dark Prince The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball Tornado
Mega Minion Fireball Dark Prince The Log
Fireball Tornado Witch The Log
Fireball Giant Skeleton The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Dark Prince Witch
Mega Minion Witch
Fireball The Log Tornado Witch
Fireball Tornado Witch The Log
Fireball Tornado The Log
Fireball Tornado Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball The Log
Fireball
Giant Skeleton
Fireball The Log
Fireball Dark Prince Witch
Fireball Mega Minion Tornado Witch
The Log Fireball
Fireball Mega Minion Dark Prince
The Log Fireball
Fireball Tornado Giant Skeleton
Mega Minion Dark Prince
Fireball Tornado Witch Giant Skeleton The Log
Fireball Tornado Witch
Fireball Tornado Dark Prince Witch Giant Skeleton The Log

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