My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Flying Machine Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Sparky
Giant Snowball
Skeletons Mega Minion Flying Machine
Zap
Skeletons Flying Machine Sparky
Barbarian Barrel
Skeletons Giant Skeleton Magic Archer Sparky
The Log
Skeletons Giant Skeleton Sparky
Earthquake
Skeletons
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Mega Minion Flying Machine Giant Skeleton Magic Archer Sparky
Fireball
Mega Minion Flying Machine Magic Archer Sparky
Poison
Mega Minion Flying Machine Magic Archer Sparky
Lightning
Mega Minion Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Fireball Flying Machine Magic Archer Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Mega Minion Fireball

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Fireball Giant Skeleton Sparky
Fireball
Mega Minion The Log Magic Archer Sparky
Flying Machine
Giant Skeleton
Giant Skeleton
Mega Minion Flying Machine The Log Magic Archer Sparky
The Log
Fireball Giant Skeleton Magic Archer Sparky
Magic Archer
Fireball Giant Skeleton The Log
Sparky
Mega Minion Fireball Giant Skeleton The Log

Defense Synergies 1 16

Skeletons
Mega Minion Flying Machine Giant Skeleton The Log Magic Archer Sparky
Mega Minion
Skeletons Flying Machine Giant Skeleton The Log Sparky
Fireball
The Log
Flying Machine
Skeletons Mega Minion Giant Skeleton The Log
Giant Skeleton
Skeletons Mega Minion Flying Machine The Log Magic Archer
The Log
Fireball Skeletons Mega Minion Flying Machine Giant Skeleton Magic Archer Sparky
Magic Archer
Skeletons Giant Skeleton The Log
Sparky
Skeletons Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Flying Machine The Log Magic Archer Sparky
Sparky Skeletons Mega Minion Flying Machine The Log
Sparky Skeletons Mega Minion Giant Skeleton
Sparky Skeletons Mega Minion
Fireball Giant Skeleton The Log Sparky
Fireball The Log Skeletons Mega Minion Flying Machine Magic Archer
Mega Minion Fireball Flying Machine Magic Archer
Fireball Flying Machine Giant Skeleton The Log Magic Archer Sparky
Sparky Skeletons
Skeletons Giant Skeleton Sparky
Skeletons Mega Minion Fireball Flying Machine Giant Skeleton The Log Magic Archer
Mega Minion Fireball Flying Machine Magic Archer
Sparky Skeletons Fireball Flying Machine Giant Skeleton The Log
Fireball Sparky Mega Minion The Log Magic Archer
Sparky
Fireball The Log Sparky
Sparky Skeletons Fireball
Fireball Mega Minion Flying Machine The Log Magic Archer
The Log Mega Minion Fireball Flying Machine Giant Skeleton Magic Archer
Sparky
Fireball Flying Machine Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Giant Skeleton Sparky
Fireball Mega Minion Flying Machine The Log Magic Archer
Giant Skeleton Skeletons The Log Sparky
Giant Skeleton Fireball The Log Sparky
Giant Skeleton Skeletons Sparky
Fireball Skeletons Flying Machine Magic Archer
Sparky Skeletons Mega Minion Fireball Flying Machine Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Skeletons Mega Minion Fireball Flying Machine The Log Magic Archer Sparky
Skeletons Mega Minion Sparky
Mega Minion Flying Machine Giant Skeleton Sparky
Fireball Giant Skeleton The Log
Giant Skeleton Skeletons Fireball Sparky
Fireball Flying Machine Magic Archer Sparky
Sparky Skeletons Mega Minion Fireball Flying Machine Giant Skeleton The Log Magic Archer
Mega Minion Fireball Flying Machine Giant Skeleton The Log Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine Giant Skeleton The Log Sparky
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Giant Skeleton The Log Magic Archer Sparky
Fireball Flying Machine Giant Skeleton The Log Sparky
Fireball The Log Magic Archer Sparky
Fireball Mega Minion Flying Machine Magic Archer
Flying Machine The Log Magic Archer Sparky
Fireball The Log Flying Machine Magic Archer
Fireball The Log Flying Machine
Fireball Sparky
Fireball Flying Machine The Log Magic Archer Sparky
Fireball Flying Machine Magic Archer
Flying Machine Fireball The Log Magic Archer Sparky
Fireball Flying Machine Magic Archer
Fireball Flying Machine The Log Magic Archer Sparky
Fireball Flying Machine The Log Magic Archer Sparky
Magic Archer Fireball Flying Machine The Log Sparky
Fireball Sparky
Sparky
Mega Minion Fireball Flying Machine The Log Magic Archer Sparky
Fireball Flying Machine The Log Magic Archer
Fireball Giant Skeleton The Log Magic Archer Sparky
Fireball
The Log Sparky
Fireball Flying Machine The Log
The Log Fireball Magic Archer Sparky
Mega Minion
Fireball The Log Flying Machine Magic Archer Sparky
Fireball Flying Machine The Log Magic Archer Sparky
Fireball The Log Magic Archer Sparky
Fireball Flying Machine Magic Archer Sparky
Mega Minion Fireball Flying Machine
Mega Minion Fireball Sparky
Fireball The Log Magic Archer Sparky
Fireball Magic Archer Sparky
Giant Skeleton Sparky
Fireball The Log Magic Archer Sparky
Fireball Flying Machine Magic Archer
Fireball Mega Minion Flying Machine Magic Archer
The Log Fireball
Fireball Mega Minion Flying Machine Magic Archer Sparky
The Log Fireball Flying Machine Magic Archer
Fireball Giant Skeleton Sparky
Mega Minion Flying Machine Sparky
Fireball Flying Machine Giant Skeleton The Log Magic Archer Sparky
Fireball Flying Machine Magic Archer
Fireball Flying Machine Giant Skeleton The Log Magic Archer Sparky

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