My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Elixir Collector Executioner Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Skeleton Lava Hound
Giant Snowball
Goblin Gang Mega Minion Battle Ram Lava Hound
Zap
Goblin Gang Battle Ram Lava Hound
Barbarian Barrel
Goblin Gang Battle Ram Executioner Giant Skeleton
The Log
Goblin Gang Battle Ram Giant Skeleton
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Mega Minion Battle Ram Executioner Giant Skeleton Lava Hound
Fireball
Goblin Gang Mega Minion Battle Ram Elixir Collector Executioner Lava Hound
Poison
Goblin Gang Mega Minion Elixir Collector Executioner Lava Hound
Lightning
Mega Minion Battle Ram Elixir Collector Executioner
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Rocket Elixir Collector Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Battle Ram Executioner Rocket Elixir Collector Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mega Minion Battle Ram Executioner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Giant Skeleton Lava Hound
Mega Minion
Lava Hound Giant Skeleton
Battle Ram
Goblin Gang Lava Hound
Rocket
Lava Hound
Elixir Collector
Executioner
Giant Skeleton
Goblin Gang Mega Minion
Lava Hound
Mega Minion Goblin Gang Battle Ram Rocket

Defense Synergies 0 3

Goblin Gang
Giant Skeleton
Mega Minion
Giant Skeleton
Battle Ram
Rocket
Elixir Collector
Executioner
Giant Skeleton
Giant Skeleton
Goblin Gang Mega Minion Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Executioner
Goblin Gang Mega Minion Executioner
Goblin Gang Rocket Mega Minion Executioner Giant Skeleton
Goblin Gang Mega Minion
Rocket Giant Skeleton
Goblin Gang Mega Minion Executioner
Mega Minion Rocket Goblin Gang Executioner
Rocket Giant Skeleton
Goblin Gang
Goblin Gang Giant Skeleton
Goblin Gang Executioner Mega Minion Giant Skeleton
Mega Minion Executioner Goblin Gang
Goblin Gang Rocket Giant Skeleton
Rocket Executioner Goblin Gang Mega Minion
Goblin Gang
Rocket Goblin Gang
Goblin Gang Executioner
Goblin Gang Mega Minion Executioner
Executioner Mega Minion Giant Skeleton
Goblin Gang Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Mega Minion Rocket Executioner
Goblin Gang Giant Skeleton Rocket
Goblin Gang Rocket Giant Skeleton
Giant Skeleton Goblin Gang Executioner
Rocket Executioner Goblin Gang
Goblin Gang Rocket Mega Minion Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Mega Minion
Goblin Gang Mega Minion
Mega Minion Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Goblin Gang Executioner
Executioner
Goblin Gang Mega Minion Rocket Executioner Giant Skeleton
Executioner Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Executioner
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Executioner
Executioner Mega Minion Rocket
Executioner
Executioner
Rocket Goblin Gang
Rocket
Rocket Executioner
Rocket Executioner
Rocket
Rocket Executioner
Rocket Executioner
Rocket
Rocket
Rocket Mega Minion Executioner
Rocket
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Executioner
Mega Minion
Executioner
Rocket
Executioner
Rocket Mega Minion
Mega Minion
Rocket
Rocket
Giant Skeleton
Rocket
Goblin Gang Rocket
Rocket Mega Minion Executioner
Goblin Gang Mega Minion Rocket Executioner
Executioner
Rocket Giant Skeleton
Mega Minion Executioner
Goblin Gang Rocket Giant Skeleton
Rocket Executioner
Rocket Executioner Giant Skeleton

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