My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Mega Minion
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Dark Prince Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Tornado Dark Prince Poison Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Tornado Dark Prince

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Tornado Prince P.E.K.K.A Electro Wizard Dark Prince Poison
Mega Minion
Zap Poison
Tornado
Zap P.E.K.K.A Dark Prince Poison
Dark Prince
Prince Zap Tornado Poison Electro Wizard
Poison
P.E.K.K.A Zap Mega Minion Tornado Dark Prince Prince
Prince
Zap Dark Prince Poison Electro Wizard
P.E.K.K.A
Zap Tornado Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Dark Prince Prince

Defense Synergies 3 18

Zap
Mega Minion Electro Wizard Tornado Dark Prince Poison Prince P.E.K.K.A
Mega Minion
Zap Tornado Dark Prince Electro Wizard
Tornado
P.E.K.K.A Zap Mega Minion Dark Prince Poison Prince Electro Wizard
Dark Prince
Zap Mega Minion Tornado Poison Prince Electro Wizard
Poison
Zap Tornado Dark Prince Electro Wizard
Prince
Zap Tornado Dark Prince Electro Wizard
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Mega Minion Tornado Dark Prince Poison Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard
P.E.K.K.A Zap Mega Minion Dark Prince Prince Electro Wizard
Tornado Prince P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Prince P.E.K.K.A Mega Minion Dark Prince Electro Wizard
Tornado Dark Prince Poison Prince P.E.K.K.A
Tornado Zap Mega Minion Dark Prince Electro Wizard
Mega Minion Tornado Electro Wizard Zap Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Prince
Tornado Dark Prince Prince Electro Wizard
Poison Electro Wizard Zap Mega Minion Tornado Dark Prince
Mega Minion Zap Tornado Poison Electro Wizard
Prince P.E.K.K.A Zap Dark Prince Electro Wizard
Zap Mega Minion Tornado Dark Prince Poison Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Electro Wizard
Tornado Zap Prince P.E.K.K.A Electro Wizard
Tornado Dark Prince Poison Prince P.E.K.K.A Electro Wizard
Zap Mega Minion Tornado Dark Prince Prince Electro Wizard
Zap Tornado Poison Mega Minion Dark Prince Electro Wizard
P.E.K.K.A Tornado Prince Electro Wizard
Dark Prince Poison Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Minion Prince
P.E.K.K.A Zap Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Dark Prince Prince
Poison Zap Tornado Electro Wizard
Dark Prince Prince P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Electro Wizard Mega Minion Tornado Dark Prince Poison Prince
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Dark Prince Prince
P.E.K.K.A Zap Tornado Dark Prince Poison Prince Electro Wizard
Dark Prince Prince P.E.K.K.A
Electro Wizard Zap Mega Minion Tornado Dark Prince Poison Prince P.E.K.K.A
Poison Zap Mega Minion Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Tornado Electro Wizard
Poison
Dark Prince Poison Prince
Poison Zap Dark Prince
Poison Zap Mega Minion Tornado
Tornado Poison
Poison Zap Tornado
Poison Zap Tornado
Tornado Poison Prince Electro Wizard
Poison Zap Tornado Dark Prince Prince Electro Wizard
Poison Zap Tornado
Poison
Poison
Zap Poison Prince
Zap Poison
Poison
Tornado Poison
Zap Mega Minion Dark Prince Poison Prince Electro Wizard
Zap Tornado Poison
Poison Prince
Tornado Poison
Tornado Prince
Zap Poison
Zap Tornado Poison Dark Prince
Mega Minion
Poison Zap Tornado Electro Wizard
Zap Tornado Poison Prince
Poison Zap Tornado
Poison Zap Tornado Electro Wizard
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A Prince
Poison
Zap Electro Wizard Dark Prince Prince
Poison Zap Mega Minion Tornado Electro Wizard
Poison Mega Minion Dark Prince Prince Electro Wizard
Zap Poison
Zap Tornado Poison
Mega Minion Dark Prince Prince P.E.K.K.A
Zap Tornado Poison Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Dark Prince Prince Electro Wizard

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