My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Goblin Barrel
Giant Snowball
Goblin Gang Mega Minion Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Ice Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mega Minion Goblin Barrel Bowler Ice Wizard
Fireball
Goblin Gang Mega Minion Goblin Barrel Bowler Ice Wizard
Poison
Goblin Gang Mega Minion Ice Wizard
Lightning
Mega Minion Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Goblin Barrel Ice Wizard Giant Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Mega Minion Goblin Barrel Bowler Lightning
Goblin Gang
Goblin Barrel Giant Bowler
Mega Minion
Giant Arrows Bowler
Giant
Arrows Mega Minion Goblin Barrel Lightning Goblin Gang Bowler Ice Wizard
Goblin Barrel
Goblin Gang Giant Arrows Bowler Ice Wizard
Bowler
Arrows Goblin Gang Mega Minion Giant Goblin Barrel Lightning Ice Wizard
Lightning
Giant Arrows Bowler
Ice Wizard
Giant Goblin Barrel Bowler

Defense Synergies 0 7

Arrows
Mega Minion Bowler Lightning Ice Wizard
Goblin Gang
Ice Wizard
Mega Minion
Arrows Ice Wizard
Giant
Goblin Barrel
Bowler
Arrows Ice Wizard
Lightning
Arrows
Ice Wizard
Arrows Goblin Gang Mega Minion Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Mega Minion
Goblin Gang Mega Minion Ice Wizard
Goblin Gang Bowler Mega Minion Lightning Ice Wizard
Goblin Gang Mega Minion Bowler Ice Wizard
Lightning Arrows Bowler
Arrows Goblin Gang Bowler Mega Minion Ice Wizard
Mega Minion Lightning Arrows Goblin Gang Ice Wizard
Bowler Lightning Arrows
Goblin Gang Ice Wizard
Goblin Gang Bowler Ice Wizard
Goblin Gang Ice Wizard Arrows Mega Minion Bowler
Arrows Mega Minion Goblin Gang Ice Wizard
Bowler Goblin Gang Lightning Ice Wizard
Bowler Arrows Goblin Gang Mega Minion
Goblin Gang
Goblin Gang Bowler Lightning
Arrows Goblin Gang Bowler
Arrows Goblin Gang Mega Minion Bowler Ice Wizard
Arrows Mega Minion Bowler Ice Wizard
Goblin Gang Bowler Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler
Arrows Goblin Gang Mega Minion Bowler Lightning
Goblin Gang Bowler Lightning
Goblin Gang Bowler Lightning
Goblin Gang Bowler
Arrows Goblin Gang Ice Wizard
Goblin Gang Mega Minion Bowler Lightning Ice Wizard
Lightning Mega Minion
Goblin Gang Mega Minion
Mega Minion Bowler
Lightning Arrows Bowler
Bowler Lightning Goblin Gang
Bowler
Goblin Gang Mega Minion Bowler Lightning
Arrows Bowler Mega Minion Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Ice Wizard
Lightning Arrows
Lightning Arrows
Arrows Bowler
Arrows Mega Minion Ice Wizard
Arrows Bowler
Arrows Bowler Lightning Ice Wizard
Arrows Lightning
Lightning Goblin Gang Bowler
Lightning Arrows Bowler
Lightning Arrows
Lightning Bowler
Lightning Arrows
Lightning Arrows
Lightning Arrows Bowler
Lightning Arrows Bowler
Lightning Arrows
Lightning
Lightning Arrows Mega Minion Bowler
Lightning Arrows Bowler
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows
Arrows Bowler Ice Wizard
Mega Minion
Arrows Bowler Lightning Ice Wizard
Lightning Arrows Bowler
Lightning Arrows
Lightning Arrows Ice Wizard
Lightning Mega Minion
Lightning Mega Minion Bowler
Lightning Arrows
Lightning Arrows
Arrows Bowler Lightning
Lightning Goblin Gang
Lightning Arrows Mega Minion Ice Wizard
Arrows
Lightning Goblin Gang Mega Minion Bowler
Arrows Bowler Lightning
Lightning Arrows
Mega Minion
Goblin Gang Bowler Lightning
Lightning
Lightning Bowler

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