My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Prince Electro Dragon Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Bandit
Giant Snowball
Fire Spirit Mega Minion Guards Electro Dragon
Zap
Fire Spirit Guards Prince Goblin Giant Bandit
Barbarian Barrel
Fire Spirit Guards Bandit
The Log
Fire Spirit Guards Prince Bandit
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Mega Minion Guards Prince Electro Dragon Bandit
Fireball
Mega Minion Electro Dragon Bandit
Poison
Mega Minion Guards Electro Dragon
Lightning
Mega Minion Prince Electro Dragon Bandit
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Guards Bandit Prince Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Prince Goblin Giant Bandit
Mega Minion
Goblin Giant Fire Spirit
Guards
The Log Bandit
Prince
Fire Spirit The Log
Electro Dragon
Goblin Giant
Goblin Giant
Mega Minion Fire Spirit Electro Dragon The Log Bandit
The Log
Guards Prince Goblin Giant Bandit
Bandit
Fire Spirit Guards Goblin Giant The Log

Defense Synergies 1 10

Fire Spirit
The Log
Mega Minion
Guards The Log Bandit
Guards
Mega Minion Prince Electro Dragon The Log
Prince
The Log Guards
Electro Dragon
Guards The Log
Goblin Giant
The Log
The Log
Prince Fire Spirit Mega Minion Guards Electro Dragon Goblin Giant Bandit
Bandit
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Electro Dragon Goblin Giant The Log
Mega Minion Prince Electro Dragon The Log Bandit
Prince Fire Spirit Mega Minion Electro Dragon Bandit
Prince Mega Minion Guards Electro Dragon Bandit
Prince The Log
The Log Fire Spirit Mega Minion Guards Electro Dragon Bandit
Mega Minion Fire Spirit Electro Dragon
Electro Dragon Goblin Giant The Log Bandit
Prince
Guards Fire Spirit Prince Bandit
Guards Mega Minion Electro Dragon Goblin Giant The Log Bandit
Mega Minion Electro Dragon
Prince Fire Spirit Guards Electro Dragon The Log Bandit
Fire Spirit Mega Minion Guards Prince Electro Dragon The Log
Prince Bandit
Prince The Log Bandit
Prince Electro Dragon
Fire Spirit Mega Minion Guards Prince Electro Dragon The Log Bandit
The Log Fire Spirit Mega Minion Guards Electro Dragon Bandit
Prince
Fire Spirit Guards Prince Electro Dragon Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Bandit
Bandit Mega Minion Prince Electro Dragon The Log
Guards Bandit Prince Electro Dragon Goblin Giant The Log
Guards Prince Goblin Giant The Log Bandit
Guards Prince Goblin Giant Bandit
Fire Spirit Electro Dragon Goblin Giant
Guards Prince Mega Minion Goblin Giant Bandit
Prince Goblin Giant
Electro Dragon Mega Minion Prince The Log Bandit
Mega Minion Guards Goblin Giant
Mega Minion Guards Prince Electro Dragon
Guards Prince Goblin Giant The Log
Prince Guards Goblin Giant Bandit
Electro Dragon
Guards Electro Dragon Mega Minion Prince Goblin Giant The Log
Mega Minion Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon Goblin Giant The Log Bandit
Guards Prince The Log
Fire Spirit The Log
Fire Spirit Mega Minion Electro Dragon Goblin Giant
Fire Spirit The Log
The Log Fire Spirit Electro Dragon
The Log Electro Dragon Bandit
Fire Spirit Guards Prince Electro Dragon
Prince Electro Dragon The Log Bandit
Fire Spirit Electro Dragon
Fire Spirit The Log Bandit
Electro Dragon Bandit
Prince The Log
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Fire Spirit Mega Minion Prince Electro Dragon The Log Bandit
Fire Spirit Electro Dragon The Log
Prince The Log
Prince The Log
Electro Dragon The Log
The Log Fire Spirit Electro Dragon
Mega Minion
The Log Electro Dragon Bandit
Prince Electro Dragon The Log Bandit
The Log Bandit
Fire Spirit Electro Dragon
Electro Dragon Mega Minion Guards
Mega Minion
Electro Dragon The Log Bandit
Electro Dragon
Prince
The Log
Fire Spirit Guards Prince Electro Dragon Bandit
Fire Spirit Mega Minion Electro Dragon
The Log
Mega Minion Prince Electro Dragon
The Log Electro Dragon
Mega Minion Prince Electro Dragon
Electro Dragon Guards The Log
Electro Dragon
Electro Dragon Prince Goblin Giant The Log Bandit

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