My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mortar Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Inferno Dragon
Giant Snowball
Fire Spirit Goblins Royal Recruits Mega Minion Balloon Inferno Dragon
Zap
Fire Spirit Goblins Mortar Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Goblins Mortar Royal Recruits
The Log
Fire Spirit Goblins Royal Recruits
Earthquake
Mortar
Arrows
Fire Spirit Goblins Royal Recruits
Royal Delivery
Fire Spirit Goblins Royal Recruits Mega Minion Balloon Inferno Dragon
Fireball
Mortar Mega Minion Balloon Inferno Dragon
Poison
Mortar Royal Recruits Mega Minion Balloon
Lightning
Mortar Mega Minion Balloon Inferno Dragon
Rocket
Mortar Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Mega Minion Rocket Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Mega Minion Mortar Inferno Dragon Balloon Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblins Mega Minion Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Royal Recruits Mega Minion Balloon Inferno Dragon
Goblins
Mortar
Fire Spirit Mega Minion Rocket
Royal Recruits
Fire Spirit
Mega Minion
Fire Spirit Mortar Balloon
Rocket
Mortar
Balloon
Fire Spirit Mega Minion
Inferno Dragon
Fire Spirit

Defense Synergies 0 6

Fire Spirit
Royal Recruits
Goblins
Mortar Mega Minion
Mortar
Goblins Mega Minion Inferno Dragon
Royal Recruits
Fire Spirit Mega Minion
Mega Minion
Goblins Mortar Royal Recruits
Rocket
Balloon
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Royal Recruits Mega Minion
Inferno Dragon Goblins Mortar Royal Recruits Mega Minion
Mortar Rocket Fire Spirit Goblins Royal Recruits Mega Minion Inferno Dragon
Royal Recruits Inferno Dragon Goblins Mortar Mega Minion
Royal Recruits Rocket
Fire Spirit Goblins Mega Minion
Mega Minion Rocket Inferno Dragon Fire Spirit Mortar
Rocket Royal Recruits
Inferno Dragon Goblins Mortar Royal Recruits
Fire Spirit Goblins Royal Recruits
Goblins Royal Recruits Mega Minion
Mega Minion Inferno Dragon
Mortar Royal Recruits Fire Spirit Rocket
Fire Spirit Rocket Goblins Mortar Royal Recruits Mega Minion
Royal Recruits Inferno Dragon Mortar
Rocket Mortar Royal Recruits Inferno Dragon
Goblins Mortar Royal Recruits
Fire Spirit Mortar Goblins Royal Recruits Mega Minion
Mortar Fire Spirit Royal Recruits Mega Minion Inferno Dragon
Mortar Royal Recruits Inferno Dragon
Royal Recruits Fire Spirit Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins
Mortar Mega Minion Rocket Inferno Dragon
Royal Recruits Goblins Rocket
Royal Recruits Rocket
Royal Recruits Inferno Dragon
Fire Spirit Rocket
Royal Recruits Rocket Goblins Mega Minion
Royal Recruits Inferno Dragon
Royal Recruits Rocket Goblins Mortar Mega Minion Inferno Dragon
Royal Recruits Mega Minion Inferno Dragon
Inferno Dragon Royal Recruits Mega Minion
Royal Recruits Rocket
Royal Recruits Rocket
Royal Recruits
Royal Recruits Goblins Mortar Mega Minion Rocket Inferno Dragon
Royal Recruits Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits Rocket
Mortar
Rocket
Royal Recruits Rocket
Rocket Fire Spirit Mortar
Fire Spirit Mega Minion Rocket
Fire Spirit Mortar
Fire Spirit
Mortar
Rocket Fire Spirit Goblins
Rocket Mortar Royal Recruits
Fire Spirit Rocket
Rocket Fire Spirit Mortar
Mortar Rocket
Mortar
Rocket Mortar
Mortar Royal Recruits Rocket
Mortar Rocket
Rocket
Rocket Fire Spirit Mortar Mega Minion
Rocket Fire Spirit Mortar
Rocket
Rocket
Rocket
Rocket Mortar Royal Recruits
Fire Spirit Mortar
Mega Minion Inferno Dragon
Mortar
Mortar
Rocket Mortar
Fire Spirit
Rocket Mega Minion
Mega Minion
Mortar Rocket
Rocket
Rocket
Fire Spirit Royal Recruits Rocket
Rocket Fire Spirit Mega Minion
Mega Minion Rocket
Mortar
Rocket
Royal Recruits Mega Minion
Royal Recruits Rocket
Rocket
Mortar Royal Recruits Rocket

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