My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Goblin Hut Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Goblin Hut Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Flying Machine Goblin Hut Baby Dragon Night Witch
Zap
Flying Machine Goblin Hut Night Witch
Barbarian Barrel
Goblin Hut Night Witch
The Log
Goblin Hut
Earthquake
Goblin Hut
Arrows
Flying Machine Goblin Hut Night Witch
Royal Delivery
Mega Minion Flying Machine Goblin Hut Baby Dragon Night Witch
Fireball
Mega Minion Flying Machine Goblin Hut Baby Dragon Night Witch
Poison
Mega Minion Flying Machine Goblin Hut Night Witch
Lightning
Mega Minion Goblin Hut Baby Dragon Night Witch
Rocket
Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Flying Machine Baby Dragon Poison Night Witch Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Flying Machine Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Baby Dragon Poison
Flying Machine
Goblin Hut Baby Dragon Golem
Goblin Hut
Flying Machine Baby Dragon Golem The Log
Baby Dragon
Golem Mega Minion Flying Machine Goblin Hut Poison
Poison
Golem Mega Minion Baby Dragon The Log Night Witch
Golem
Mega Minion Baby Dragon Poison Night Witch Flying Machine Goblin Hut The Log
The Log
Goblin Hut Poison Golem
Night Witch
Golem Poison

Defense Synergies 0 12

Mega Minion
Flying Machine Goblin Hut Baby Dragon The Log Night Witch
Flying Machine
Mega Minion Goblin Hut Baby Dragon The Log
Goblin Hut
Mega Minion Flying Machine Baby Dragon
Baby Dragon
Mega Minion Flying Machine Goblin Hut The Log
Poison
The Log
Golem
The Log
Mega Minion Flying Machine Baby Dragon Poison Night Witch
Night Witch
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Flying Machine Goblin Hut Baby Dragon The Log
Mega Minion Flying Machine Goblin Hut The Log Night Witch
Goblin Hut Mega Minion Night Witch
Goblin Hut Night Witch Mega Minion
Poison The Log
The Log Mega Minion Flying Machine Baby Dragon Night Witch
Mega Minion Flying Machine Goblin Hut Baby Dragon Poison Night Witch
Flying Machine Baby Dragon Poison The Log
Goblin Hut Night Witch
Night Witch
Poison Mega Minion Flying Machine Goblin Hut Baby Dragon The Log Night Witch
Mega Minion Flying Machine Goblin Hut Baby Dragon Poison Night Witch
Goblin Hut Night Witch Flying Machine The Log
Mega Minion Goblin Hut Baby Dragon Poison The Log Night Witch
Goblin Hut
Goblin Hut The Log
Goblin Hut Poison Night Witch
Mega Minion Flying Machine Goblin Hut Baby Dragon The Log Night Witch
Baby Dragon Poison The Log Mega Minion Flying Machine Goblin Hut
Goblin Hut
Flying Machine Baby Dragon Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Poison Mega Minion Flying Machine Baby Dragon The Log
Goblin Hut The Log
The Log Night Witch
Goblin Hut Night Witch
Poison Flying Machine Goblin Hut Baby Dragon
Mega Minion Flying Machine Goblin Hut Night Witch
Mega Minion Flying Machine Goblin Hut Baby Dragon Poison The Log
Mega Minion Goblin Hut
Mega Minion Flying Machine Goblin Hut
Poison The Log
Night Witch
Flying Machine Baby Dragon
Goblin Hut Mega Minion Flying Machine Baby Dragon Poison The Log Night Witch
Poison Mega Minion Flying Machine Goblin Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon The Log
Poison Flying Machine Baby Dragon The Log
Flying Machine Goblin Hut Baby Dragon Poison The Log
Flying Machine Poison The Log
Poison Baby Dragon The Log
Poison Mega Minion Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison The Log
Poison The Log Flying Machine Baby Dragon
Poison The Log Flying Machine
Poison Night Witch
Poison Flying Machine The Log
Poison Flying Machine Baby Dragon
Flying Machine Poison Goblin Hut Baby Dragon The Log
Flying Machine Baby Dragon Poison
Flying Machine Goblin Hut Baby Dragon Poison The Log
Flying Machine Goblin Hut Baby Dragon Poison The Log
Flying Machine Goblin Hut Baby Dragon Poison The Log
Poison
Night Witch
Mega Minion Flying Machine Baby Dragon Poison The Log
Flying Machine Baby Dragon Poison The Log
Baby Dragon Poison The Log Night Witch
Poison
The Log
Flying Machine Baby Dragon Poison The Log
Poison The Log Baby Dragon
Mega Minion
Poison The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon Poison The Log
Poison Baby Dragon The Log
Poison Flying Machine Baby Dragon Night Witch
Mega Minion Flying Machine Goblin Hut Poison
Mega Minion Night Witch
Poison The Log Night Witch
Poison
Poison The Log
Flying Machine Goblin Hut Night Witch
Poison Mega Minion Flying Machine Baby Dragon
The Log
Poison Mega Minion Flying Machine Baby Dragon
The Log Flying Machine Baby Dragon Poison
Poison
Mega Minion Flying Machine
Flying Machine Baby Dragon Poison The Log
Flying Machine Poison
Poison Flying Machine Baby Dragon The Log

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