My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Graveyard
Giant Snowball
Archers Mega Minion Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Elite Barbarians Graveyard
The Log
Archers Elite Barbarians Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Elite Barbarians Mega Minion P.E.K.K.A Graveyard
Fireball
Archers Elite Barbarians Mega Minion
Poison
Archers Mega Minion Graveyard
Lightning
Elite Barbarians Mega Minion
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Mega Minion Graveyard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion P.E.K.K.A Graveyard Archers The Log
Archers
Zap Arrows Elite Barbarians P.E.K.K.A Graveyard
Arrows
Zap Elite Barbarians P.E.K.K.A Graveyard Archers Mega Minion
Elite Barbarians
Zap Arrows Archers The Log Graveyard
Mega Minion
Zap Arrows Graveyard
P.E.K.K.A
Zap Arrows Archers The Log Graveyard
The Log
Zap Elite Barbarians P.E.K.K.A Graveyard
Graveyard
Zap Arrows Archers Elite Barbarians Mega Minion P.E.K.K.A The Log

Defense Synergies 2 13

Zap
Mega Minion Archers Arrows Elite Barbarians P.E.K.K.A The Log
Archers
Zap Mega Minion P.E.K.K.A The Log
Arrows
Zap Mega Minion P.E.K.K.A
Elite Barbarians
Zap Mega Minion The Log
Mega Minion
Zap Archers Arrows Elite Barbarians The Log
P.E.K.K.A
The Log Zap Archers Arrows
The Log
P.E.K.K.A Zap Archers Elite Barbarians Mega Minion
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
Elite Barbarians P.E.K.K.A Zap Mega Minion The Log
P.E.K.K.A Archers Elite Barbarians Mega Minion
Elite Barbarians P.E.K.K.A Mega Minion
Arrows Elite Barbarians P.E.K.K.A The Log
Arrows The Log Zap Archers Mega Minion
Mega Minion Zap Archers Arrows
Zap Arrows P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians
Elite Barbarians Archers
Archers Zap Arrows Mega Minion The Log
Arrows Mega Minion Zap Archers
P.E.K.K.A Zap Elite Barbarians The Log
Zap Arrows Mega Minion P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians P.E.K.K.A The Log
Arrows Elite Barbarians P.E.K.K.A
Arrows Zap Archers Elite Barbarians Mega Minion The Log
Zap Arrows The Log Archers Mega Minion
P.E.K.K.A Elite Barbarians
Archers Arrows Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians P.E.K.K.A
Zap Archers Arrows Elite Barbarians Mega Minion The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Elite Barbarians
Arrows Zap Archers
P.E.K.K.A Archers Elite Barbarians Mega Minion
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Mega Minion The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Elite Barbarians Mega Minion
P.E.K.K.A Zap Arrows Elite Barbarians The Log
Elite Barbarians P.E.K.K.A
Archers
Elite Barbarians Zap Archers Mega Minion P.E.K.K.A The Log
Arrows Zap Archers Elite Barbarians Mega Minion P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Zap Mega Minion
Archers Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Elite Barbarians
Zap Arrows The Log
Zap Archers Arrows
Elite Barbarians The Log
Arrows
Zap Arrows Elite Barbarians The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Archers Arrows Mega Minion The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Mega Minion
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Archers Arrows
Zap Mega Minion
Elite Barbarians Mega Minion
Zap Arrows The Log
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Archers
Zap Archers Arrows Mega Minion
Arrows The Log
Mega Minion
Arrows The Log Zap
Zap Arrows
Elite Barbarians Mega Minion P.E.K.K.A
Zap Elite Barbarians The Log
Zap
Zap The Log

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