My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Tombstone Mega Minion Guards Balloon Inferno Dragon Lava Hound
Zap
Tombstone Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Tombstone Guards
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Tombstone Guards Lava Hound
Royal Delivery
Mega Minion Guards Balloon Inferno Dragon Lava Hound
Fireball
Tombstone Mega Minion Balloon Inferno Dragon Lava Hound
Poison
Tombstone Mega Minion Guards Balloon Lava Hound
Lightning
Tombstone Mega Minion Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Guards Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Mega Minion Guards Poison Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Mega Minion Guards

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Mega Minion
Tombstone
Mega Minion
Lava Hound Arrows Poison Balloon
Guards
Lava Hound
Poison
Lava Hound Mega Minion Balloon
Balloon
Arrows Lava Hound Mega Minion Poison
Inferno Dragon
Lava Hound
Lava Hound
Arrows Mega Minion Poison Balloon Inferno Dragon Guards

Defense Synergies 0 8

Arrows
Tombstone Mega Minion
Tombstone
Arrows Mega Minion Guards Poison Inferno Dragon
Mega Minion
Arrows Tombstone Guards
Guards
Tombstone Mega Minion Poison
Poison
Tombstone Guards
Balloon
Inferno Dragon
Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion
Inferno Dragon Tombstone Mega Minion
Tombstone Mega Minion Inferno Dragon
Inferno Dragon Tombstone Mega Minion Guards
Arrows Tombstone Poison
Arrows Mega Minion Guards
Mega Minion Inferno Dragon Arrows Tombstone Poison
Arrows Poison
Inferno Dragon Tombstone
Guards
Guards Poison Arrows Tombstone Mega Minion
Arrows Mega Minion Inferno Dragon Poison
Tombstone Guards
Arrows Tombstone Mega Minion Guards Poison
Inferno Dragon Tombstone
Inferno Dragon
Arrows Tombstone Poison
Arrows Tombstone Mega Minion Guards
Arrows Poison Tombstone Mega Minion Guards Inferno Dragon
Inferno Dragon
Arrows Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Poison Arrows Mega Minion Inferno Dragon
Tombstone Guards
Guards
Tombstone Guards Inferno Dragon
Arrows Poison
Guards Tombstone Mega Minion
Inferno Dragon
Tombstone Mega Minion Poison Inferno Dragon
Tombstone Mega Minion Guards Inferno Dragon
Inferno Dragon Tombstone Mega Minion Guards
Arrows Guards Poison
Tombstone Guards
Tombstone Guards Mega Minion Poison Inferno Dragon
Arrows Poison Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison
Arrows Poison
Arrows Guards Poison
Poison Arrows
Arrows Poison Mega Minion
Arrows Poison
Arrows Poison
Arrows Poison
Guards Poison
Poison Arrows
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Mega Minion Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Mega Minion Inferno Dragon
Arrows Poison
Arrows Poison
Poison Arrows
Poison Arrows
Mega Minion Guards Poison
Mega Minion
Poison Arrows
Arrows Poison
Arrows Poison
Tombstone Guards
Poison Arrows Mega Minion
Arrows
Poison Mega Minion
Arrows Poison
Arrows Poison
Mega Minion
Guards Poison
Poison
Poison

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