My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Mega Minion Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Tombstone Mega Minion Skeleton Army
Zap
Archers Tombstone Skeleton Army
Barbarian Barrel
Archers Tombstone Skeleton Army Electro Wizard
The Log
Archers Tombstone Skeleton Army
Earthquake
Archers Tombstone Skeleton Army
Arrows
Archers Tombstone Skeleton Army
Royal Delivery
Archers Mega Minion Skeleton Army Electro Wizard
Fireball
Archers Tombstone Mega Minion Skeleton Army Electro Wizard
Poison
Archers Tombstone Mega Minion Skeleton Army Electro Wizard
Lightning
Tombstone Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Minion Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tombstone Mega Minion Skeleton Army Electro Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tombstone Mega Minion

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Archers Golem
Archers
Zap Golem
Tombstone
Mega Minion
Zap Golem
Skeleton Army
Lightning
Golem
Golem
Mega Minion Lightning Zap Archers Electro Wizard
Electro Wizard
Zap Golem

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Archers Tombstone Skeleton Army
Archers
Zap Tombstone Mega Minion Skeleton Army Electro Wizard
Tombstone
Zap Archers Mega Minion Electro Wizard
Mega Minion
Zap Archers Tombstone Skeleton Army Electro Wizard
Skeleton Army
Zap Archers Mega Minion Electro Wizard
Lightning
Golem
Electro Wizard
Zap Archers Tombstone Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Mega Minion Electro Wizard
Skeleton Army Zap Tombstone Mega Minion Electro Wizard
Skeleton Army Archers Tombstone Mega Minion Lightning Electro Wizard
Skeleton Army Tombstone Mega Minion Electro Wizard
Lightning Tombstone Skeleton Army
Skeleton Army Zap Archers Mega Minion Electro Wizard
Mega Minion Lightning Electro Wizard Zap Archers Tombstone
Lightning Zap Electro Wizard
Tombstone Skeleton Army
Skeleton Army Archers Electro Wizard
Archers Skeleton Army Electro Wizard Zap Tombstone Mega Minion
Mega Minion Zap Archers Electro Wizard
Tombstone Skeleton Army Zap Lightning Electro Wizard
Skeleton Army Zap Tombstone Mega Minion Electro Wizard
Skeleton Army Tombstone Electro Wizard
Skeleton Army Zap Lightning Electro Wizard
Tombstone Skeleton Army Electro Wizard
Tombstone Zap Archers Mega Minion Skeleton Army Electro Wizard
Zap Archers Tombstone Mega Minion Electro Wizard
Electro Wizard
Skeleton Army Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Tombstone Electro Wizard
Electro Wizard Zap Archers Mega Minion Lightning
Tombstone Skeleton Army Zap Lightning Electro Wizard
Skeleton Army Lightning Zap Electro Wizard
Tombstone Skeleton Army
Zap Archers Electro Wizard
Skeleton Army Archers Tombstone Mega Minion Lightning Electro Wizard
Skeleton Army
Zap Lightning Electro Wizard Tombstone Mega Minion Skeleton Army
Tombstone Mega Minion Skeleton Army
Tombstone Mega Minion
Skeleton Army Lightning Zap Electro Wizard
Skeleton Army Lightning Tombstone
Archers Skeleton Army
Tombstone Skeleton Army Electro Wizard Zap Archers Mega Minion Lightning
Zap Archers Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap
Zap Mega Minion
Archers
Zap Lightning
Zap Lightning
Lightning Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Archers
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap Archers Mega Minion Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap
Mega Minion
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Zap Archers Electro Wizard
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Archers Tombstone Skeleton Army
Lightning Zap Archers Mega Minion Electro Wizard
Lightning Mega Minion Electro Wizard
Zap Lightning
Lightning Zap
Mega Minion
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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