My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Goblins Archers Mega Minion Hog Rider
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Knight Executioner
The Log
Goblins Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Knight Mega Minion Hog Rider Executioner
Fireball
Archers Mega Minion Hog Rider Executioner
Poison
Archers Mega Minion Executioner
Lightning
Knight Mega Minion Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Mega Minion Tornado Fireball Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Mega Minion

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Knight Goblins Hog Rider
Knight
Archers Mega Minion Hog Rider Executioner Fireball
Mega Minion
Knight Fireball
Fireball
Hog Rider Tornado Knight Mega Minion
Hog Rider
Goblins Knight Fireball Archers Tornado Executioner
Tornado
Fireball Executioner Hog Rider
Executioner
Knight Tornado Hog Rider

Defense Synergies 5 8

Goblins
Archers Knight Mega Minion
Archers
Knight Goblins Mega Minion Tornado
Knight
Archers Mega Minion Executioner Goblins Fireball Tornado
Mega Minion
Knight Goblins Archers Tornado
Fireball
Tornado Knight
Hog Rider
Tornado
Fireball Executioner Archers Knight Mega Minion
Executioner
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Executioner
Goblins Knight Mega Minion Executioner
Tornado Goblins Archers Knight Mega Minion Executioner
Goblins Knight Mega Minion
Fireball Tornado
Fireball Tornado Goblins Archers Mega Minion Executioner
Mega Minion Tornado Archers Fireball Executioner
Fireball
Goblins Tornado
Knight Tornado Goblins Archers
Goblins Archers Executioner Knight Mega Minion Fireball Tornado
Mega Minion Executioner Archers Fireball Tornado
Knight Fireball
Fireball Executioner Goblins Mega Minion Tornado
Knight
Tornado Fireball
Goblins Knight Fireball Tornado Executioner
Fireball Goblins Archers Knight Mega Minion Tornado Executioner
Tornado Executioner Archers Knight Mega Minion Fireball
Tornado
Goblins Archers Knight Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Fireball
Fireball Archers Knight Mega Minion Executioner
Goblins Knight
Knight Fireball Tornado
Knight Executioner
Fireball Executioner Archers Tornado
Goblins Archers Knight Mega Minion Fireball
Knight
Goblins Knight Mega Minion Fireball Tornado
Mega Minion
Knight Mega Minion
Fireball Tornado
Knight Fireball Executioner
Archers Fireball Executioner
Goblins Archers Knight Mega Minion Fireball Tornado Executioner
Executioner Archers Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Executioner
Fireball
Knight Fireball
Fireball Executioner
Fireball Executioner Mega Minion Tornado
Archers Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Goblins Fireball Tornado
Knight Fireball Tornado
Fireball Archers Tornado Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Archers Mega Minion Fireball Executioner
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner
Mega Minion
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Archers Fireball Tornado Executioner
Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers Mega Minion Tornado Executioner
Fireball
Fireball Knight Mega Minion Executioner
Fireball Executioner
Fireball Tornado
Mega Minion Executioner
Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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