My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant
Giant Snowball
Archers Goblin Gang Barbarians Mega Minion
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Barbarians
The Log
Archers Goblin Gang Barbarians
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Mega Minion Bowler
Fireball
Archers Goblin Gang Barbarians Mega Minion Bowler
Poison
Archers Goblin Gang Barbarians Mega Minion
Lightning
Mega Minion Bowler
Rocket
Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Mega Minion Barbarians Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Giant Archers Bowler
Archers
Zap Arrows Giant Bowler
Arrows
Zap Giant Archers Mega Minion Bowler
Goblin Gang
Giant Bowler
Barbarians
Mega Minion
Zap Giant Arrows Bowler
Giant
Zap Arrows Mega Minion Archers Goblin Gang Bowler
Bowler
Zap Archers Arrows Goblin Gang Mega Minion Giant

Defense Synergies 1 12

Zap
Mega Minion Archers Arrows Goblin Gang Barbarians Bowler
Archers
Zap Goblin Gang Mega Minion Bowler
Arrows
Zap Barbarians Mega Minion Bowler
Goblin Gang
Zap Archers Barbarians
Barbarians
Zap Arrows Goblin Gang
Mega Minion
Zap Archers Arrows
Giant
Bowler
Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion
Barbarians Zap Goblin Gang Mega Minion
Goblin Gang Barbarians Bowler Archers Mega Minion
Barbarians Goblin Gang Mega Minion Bowler
Arrows Barbarians Bowler
Arrows Goblin Gang Bowler Zap Archers Mega Minion
Mega Minion Zap Archers Arrows Goblin Gang
Bowler Zap Arrows Barbarians
Barbarians Goblin Gang
Goblin Gang Archers Barbarians Bowler
Archers Goblin Gang Barbarians Zap Arrows Mega Minion Bowler
Arrows Mega Minion Zap Archers Goblin Gang
Barbarians Bowler Zap Goblin Gang
Bowler Zap Arrows Goblin Gang Barbarians Mega Minion
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Bowler
Barbarians Arrows Goblin Gang Bowler
Arrows Zap Archers Goblin Gang Barbarians Mega Minion Bowler
Zap Arrows Archers Barbarians Mega Minion Bowler
Barbarians
Goblin Gang Bowler Archers Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Bowler
Zap Archers Arrows Goblin Gang Mega Minion Bowler
Goblin Gang Barbarians Zap Bowler
Goblin Gang Bowler Zap Barbarians
Barbarians Goblin Gang Bowler
Arrows Zap Archers Goblin Gang
Goblin Gang Archers Barbarians Mega Minion Bowler
Barbarians
Zap Barbarians Mega Minion
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion Bowler
Zap Arrows Barbarians Bowler
Barbarians Bowler Goblin Gang
Archers Barbarians Bowler
Goblin Gang Barbarians Zap Archers Mega Minion Bowler
Arrows Bowler Zap Archers Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Bowler
Arrows
Arrows Barbarians
Zap Arrows Bowler
Arrows Zap Mega Minion
Archers Arrows Bowler
Arrows Zap Bowler
Arrows Zap
Goblin Gang Bowler
Zap Arrows Bowler
Zap Archers Arrows
Bowler
Arrows
Zap Arrows
Zap Arrows Bowler
Arrows Bowler
Arrows
Zap Archers Arrows Mega Minion Bowler
Zap Arrows Bowler
Bowler
Arrows
Bowler
Zap Arrows Barbarians
Zap Arrows Bowler
Mega Minion
Arrows Zap Bowler
Zap Arrows Bowler
Zap Arrows
Zap Archers Arrows
Zap Mega Minion
Mega Minion Bowler
Zap Arrows
Zap Arrows
Arrows Bowler
Zap Archers Goblin Gang Barbarians
Zap Archers Arrows Mega Minion
Arrows
Goblin Gang Mega Minion Bowler
Arrows Zap Bowler
Zap Arrows
Mega Minion
Zap Goblin Gang Bowler
Zap
Zap Bowler

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